It does not effect your CPU, but because of the never ending loop, your app
crashes.

Best regards,
Cor 


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim hhhhh
Sent: maandag 29 augustus 2011 21:27
To: Flash Coders List
Subject: RE: [Flashcoders] loop and Timer problem?????????

I Cant understannnnnnnnnnnnd
why is that
when the timer start it should work independence any thing but it wait for
finish th loop can u explain the timer and loop i know them but i cant
understand how they work and has an effect on cpu

--- On Mon, 8/29/11, Cor <c...@chello.nl> wrote:

From: Cor <c...@chello.nl>
Subject: RE: [Flashcoders] loop and Timer problem?????????
To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com>
Date: Monday, August 29, 2011, 2:44 PM

TRY THIS:


var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(1);
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

//NOW IT IS SET
//UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE //generalFlag=true;

testhalgheh();

function generalfunc(e:TimerEvent=null):void {
    generalFlag=true;
    //trace( " generalFlag " + generalFlag) }

function testhalgheh():void {
    generalTimer.start();
    //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT
YET CALLED
    while (counter<1000) {
        if (generalFlag==true) {
            trace("hello");
            counter++;
        }
    }
}


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