It does not effect your CPU, but because of the never ending loop, your app crashes.
Best regards, Cor -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim hhhhh Sent: maandag 29 augustus 2011 21:27 To: Flash Coders List Subject: RE: [Flashcoders] loop and Timer problem????????? I Cant understannnnnnnnnnnnd why is that when the timer start it should work independence any thing but it wait for finish th loop can u explain the timer and loop i know them but i cant understand how they work and has an effect on cpu --- On Mon, 8/29/11, Cor <c...@chello.nl> wrote: From: Cor <c...@chello.nl> Subject: RE: [Flashcoders] loop and Timer problem????????? To: "'Flash Coders List'" <flashcoders@chattyfig.figleaf.com> Date: Monday, August 29, 2011, 2:44 PM TRY THIS: var forsate,generalFlag:Boolean; var counter:int=0; var generalTimer:Timer=new Timer(1); generalTimer.addEventListener(TimerEvent.TIMER,generalfunc); //NOW IT IS SET //UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE //generalFlag=true; testhalgheh(); function generalfunc(e:TimerEvent=null):void { generalFlag=true; //trace( " generalFlag " + generalFlag) } function testhalgheh():void { generalTimer.start(); //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT YET CALLED while (counter<1000) { if (generalFlag==true) { trace("hello"); counter++; } } } _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders