Just checking, but you don't happen to have save bitmap as cache set to your 
image being animated do you? As it will be cached every move. 

JAT

Karl

Sent from losPhone

On Oct 18, 2011, at 4:02 PM, Paul Andrews <p...@ipauland.com> wrote:

> On 18/10/2011 21:46, Chris Foster wrote:
>> If you're already manually removing event listeners and deleting created 
>> objects, and you really wanna nail this and don't mind spending a few hours 
>> learning something new then I totally recommend the Temple Library for 
>> ActionScript 3 by MediaMonks
> 
> The OP is using AS2..
> 
>> 
>> http://code.google.com/p/templelibrary/
>> 
>> Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' 
>> method, and view/test the results in the 'Memory' class.
>> 
>> It's saved my bacon, hope it's useful to you too.
>> 
>> C:
>> 
>> -----Original Message-----
>> From: flashcoders-boun...@chattyfig.figleaf.com 
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p 
>> t i c o n]
>> Sent: Wednesday, 19 October 2011 7:31 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] animation memory leak ... please help
>> 
>> yes, i delete it and mark it null..
>> 
>> thx all
>> 
>> On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani<ross.sclaf...@gmail.com>wrote:
>> 
>>> Are you disposing of the image after it is offscreen? Have you run the
>>> profiler to see what's happening?
>>> 
>>> Ross P. Sclafani
>>> Design | Technology | Creative
>>> 347.204.5714
>>> http://ross.sclafani.net
>>> http://www.twitter.com/rosssclafani
>>> 
>>> On Oct 18, 2011, at 4:00 PM, Adrian Zając<zajac.adr...@gmail.com>  wrote:
>>> 
>>>> I think I had this problem once...
>>>> How many of images do you have? Maybe it will be better to make the same
>>> number of movie clips, and download every jpg only once?
>>>> 
>>>> Adrian
>>>> 
>>>> W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
>>>>> Hi All,
>>>>> 
>>>>> I have an excrutiating memory leak.  Here's what i'm doing.
>>>>> 
>>>>> first some specs:
>>>>> 
>>>>> AS2, FP10+, Linux OS, ff browser
>>>>> 
>>>>> I load a jpg into one of two movie clips...once a specified amount of
>>> time
>>>>> has expired
>>>>> i load the next image (download it using moviclip loader) and animate
>>> the
>>>>> visible movieclip off stage (slide it to the left or right) and at the
>>> same
>>>>> time i animate it
>>>>> i also fade it (mc._alpha -= mc._alpha-someAmount).
>>>>> i swap their depths and repeat this process.
>>>>> 
>>>>> what i'd like to know is why after so many hours (8-24) flash starts
>>> slowing
>>>>> down and ultimately throws up the abort script dialog when i'm not
>>> really
>>>>> doing anything all that intensive..
>>>>> can someone explain how flash handles animations internally for
>>> example...it
>>>>> creates a copy of the image in memory..moves it then blits it the
>>> screen.
>>>>> can anyone give me some pointers as to where to begin looking for this
>>> leak
>>>>> or if you think this is flash player bug....
>>>>> 
>>>>> all advise helpful
>>>>> 
>>>>> thanks
>>>>> 
>>>>> percy
>>>>> 
>>>>> 
>>>>> 
>>>>> 
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>> 
>> 
> 
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