Hi, Are you sure that this is not something server-side?
I have had similar problems which were compounded when using Wireless connections - we traced the fault back to the server code giving up filling the socket buffer when it got a "buffer full" event?
Apart from that you could use some sort of paradigm like: http://stackoverflow.com/questions/7345214/as3-air-readobject-from-socket-how-do-you-check-all-data-has-been-received Glen On 15/02/2012 16:44, Mattheis, Erik (MIN-WSW) wrote:
In a the client of a client/server AIR app I have: function onSocketData(event:ProgressEvent) : void { var result = _socket.readObject(); // do something with result } How can I be sure the whole object is available before I try to use it? Things work as expected most of the time, but with large pieces of data or on laptops will hang when operating over a wireless connection, so I suspect the object is spread out over multiple ProgressEvents. I can only find pseudo code illustrating what you should do reassemble an AMF object received in separate ProgressEvents. _ _ _ Erik Mattheis | Weber Shandwick P: (952) 346.6610 M: (612) 377.2272 _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
_______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders