I think you can compile an SWC and link against that.

http://jessewarden.com/2009/05/creating-modules-in-flash-cs4.html


On 26/02/2012 20:23, [email protected] wrote:
Hello Actionscript Experts,


Scenario: I have a shared library *.swf file with most of my  assets.  It
is loaded after the main  introductory *.swf file is already loaded. I then
call from the Shared Library  file the needed assets.
Appears that this scenario of importing assets works great with all  my
custom ones (Sprite, MovieClip, Bitmap, etc).  However, when trying to do the
same with  any of the components like Button, Datgrid..etc, I get an  error.
Right now it appears, the component must be stored in the library  of the
main introductory file, and be linked, which thereby makes this  introductory
file large.
Any idea and/or solution/comments will be appreciated.
Thanks,
Dan
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