I think you can compile an SWC and link against that.
http://jessewarden.com/2009/05/creating-modules-in-flash-cs4.html On 26/02/2012 20:23, [email protected] wrote:
Hello Actionscript Experts, Scenario: I have a shared library *.swf file with most of my assets. It is loaded after the main introductory *.swf file is already loaded. I then call from the Shared Library file the needed assets. Appears that this scenario of importing assets works great with all my custom ones (Sprite, MovieClip, Bitmap, etc). However, when trying to do the same with any of the components like Button, Datgrid..etc, I get an error. Right now it appears, the component must be stored in the library of the main introductory file, and be linked, which thereby makes this introductory file large. Any idea and/or solution/comments will be appreciated. Thanks, Dan _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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