You can add Android SDKs in such a way that you can compile and test -
the full monty from Flash CS5.5:
http://swfhead.com/blog/?p=1378
The same trick doesn't work for iOS unfortunately, you'll have to
overwrite your main AIR SDK to update iOS.
Once you have that done, a regular test movie or publish will get you a
swf you can build with the command line tools. You may need to add the
-swf-version=15 switch though - AIR 3.1 is swf version 13 or 15 I think.
http://blogs.adobe.com/cantrell/archives/2011/08/how-to-use-the-air-3-beta-sdk.html
Kevin N.
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