You can add Android SDKs in such a way that you can compile and test - the full monty from Flash CS5.5:

http://swfhead.com/blog/?p=1378

The same trick doesn't work for iOS unfortunately, you'll have to overwrite your main AIR SDK to update iOS.

Once you have that done, a regular test movie or publish will get you a swf you can build with the command line tools. You may need to add the -swf-version=15 switch though - AIR 3.1 is swf version 13 or 15 I think.

http://blogs.adobe.com/cantrell/archives/2011/08/how-to-use-the-air-3-beta-sdk.html

Kevin N.


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