Hi Sumeet,

1. yup you should be worried:) Although an extensive list cant be given, chances are you are going to run into stuff. Hence the 1.2-2. Some of the 'stuff' can be fixed or worked around (eg file store locations), some can't. For example urlloader/loader will work great, at fairly deep level (for example I'm using urlloader to load image byte data, so that the exif info doesn't get stripped, load that data through the loader class into an image, and auto rotate it based on the exif info). *However* as far as I know you cannot load an swf with it. This might require a different architectural setup than you had in mind. 2. sure but if you are using movieclips with vector graphics instead of video files or spritesheets you will probably run into performance issues. 3. apple will not reject apps based on the fact that they have been built in air. They will reject apps that do not perform reasonably well, have a sucky interface... etc :)

HTH
JC



On 13-6-2012 15:35, Sumeet Kumar wrote:
Thanks a lot for such a quick reply.

I haven't googled  it much but you guessed it right,  I am bit worried about
some features like

1.       Will urlloader/loader(inbuilt as3 class) classes work fine. I wish
to load swf built in as3 in my main file.
2.      can we use animations for app
3.      in general what is the apple response to adobe air apps when we
submit it for approval.

Regards
Sumeet Kumar









-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Wednesday, June 13, 2012 6:35 PM
To: Flash Coders List
Subject: Re: [Flashcoders] RE: elearing content using adobe air for ipad

Hi Sumeet,

is the question about flash content on the ipad, or eLearning content in
particular. If so, what aspects in particular are you 'worried' about?
For flash/air development on the ipad in general, its awesome;).

There is a lot of tooling and information out there, which will probably
take you a day or two to get up to speed with, for example using the
helloworld samples provided by adobe (dont have the url handy).
With the new air sdk's and starling performance is less of an issue as well,
but a steeper learning curve, so using basic flash (non starling/3d etc) you
might have to put in some more time to optimize the content. In general if
this is your first ipad project but you are familiar with flash, I'd say
somewhere between 1.2 - 2 times your original estimate:) depending on the
size of the project.

Any features in particular you are wondering about?

regards
Hans


On 13/06/2012 14:35, Sumeet Kumar wrote:
Hi All,

I have to do some research on creating elearning courses for iPad. Has
any tried to develop eLearning content using adobe air?
Any suggestions or ideas in this regard would be great.

Regards
Sumeet Kumar





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