Hi Sumeet,
some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and
spritesheets whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate
drops are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc
hth
JC
On 11-1-2013 11:57, Sumeet Kumar wrote:
Hi All,
I am creating a very basic IPAD app. Adobe says we need to build the app
with code optimization. I have completed development of the app.
For code optimization, I am removing listeners, using sprites instead of
movieclip, clearing Timers etc...what else I can do to optimize my code..or
What do adobe really mean by code optimization.
Can anyone please guide me in this regard.
Regards
Sumeet Kumar
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