@Cedric,

Finally got a chance to play around a bit with Haxe-- really looks promising!

I'm wondering how you approach combining HTML with the more complex Flash-style 
content-- do you compile your Haxe files and then add the appropriate div's etc 
into a separate HTML file?  I.e. it looks like Haxe is best used to "embed" 
(<canvas>) content, rather than for full page display?

If this is so, have you played around with multiple canvases on a single page?

...and thanks for lead!  I'm looking forward to investigating further...
--Dave



On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> @David:
> 
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
> 
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
> 
> Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
> C#, Java and there's a Python target too now :)
> 
> This is my favourite thing abotu Haxe, writing for server and client in the
> same language. You can communicate via remoting, sockets, whatever, and you
> use the EXACT SAME classes at either end. Not 2 diff represetations, or a
> 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
> 
> @Cedric:
> 
> Nice to see you on board the Haxe train! Not seen you in the mailing list?


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