@Cedric, Finally got a chance to play around a bit with Haxe-- really looks promising!
I'm wondering how you approach combining HTML with the more complex Flash-style content-- do you compile your Haxe files and then add the appropriate div's etc into a separate HTML file? I.e. it looks like Haxe is best used to "embed" (<canvas>) content, rather than for full page display? If this is so, have you played around with multiple canvases on a single page? ...and thanks for lead! I'm looking forward to investigating further... --Dave On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: > @David: > > You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all > teh native targets, the html5 target is still not 100% there, but there's a > new backend for it which has improved things massively. Bitmap animation is > no problem, either using OpenFL or the createJS extensions if you just want > to ttarget JS. > > You can compile your Haxe code to AS3, not just to a swf if you want. > Coming from AS3 their are tools to convert your AS3 to Haxe, in general > these are good, but don't expect to port a massive codebase over withtou > getting your hands dirty. > > Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++, > C#, Java and there's a Python target too now :) > > This is my favourite thing abotu Haxe, writing for server and client in the > same language. You can communicate via remoting, sockets, whatever, and you > use the EXACT SAME classes at either end. Not 2 diff represetations, or a > 3rd protocol just to communicate. You can also easily move logic from > client to server and back depending on where it fits best etc. It's awesome > :) > > @Cedric: > > Nice to see you on board the Haxe train! Not seen you in the mailing list? _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders