We are looking for a VP of Software, using a lot of Flex/java.. to join our build. We are currently…small group start up.
We, a few Columbia University, Broadway stars, Hollywood Producers, NY TIMES (MY CIO), Microsoft, Adobe (My SVP), Game Producers, Google Employee's, parenting experts and others) have/are developing a software and hardware solution for children, educators and parents. Our goal is to increase education to children/students. We are taking a different approach. http://www.gamingkrib.com We are looking to add a few leaders to add to our team and thought you might be interested. http://www.gamingkrib.com/AdvisoryBoard.html We have Industry leaders aboard with our software build. Please review our endorsements, most are involved in some way. http://www.gamingkrib.com/endorsements.html Kids and parents are not reaching their full potential, and we plan on attacking this issue. We work Remote (I’m in Tarpon Springs, FL USA), online (online tools) and part time… 1. Our EYE-CATCHING INTRO and Vision: PREMISE: To increase education to children/students, while decreasing video games / PC games / online games and website visits / cell phone activity usage. An earning system approach to learning, a creative community (Social Networks), and a repository for Educational Content for the World to see, experience and will be built upon by National and International service. The GK system is for children between the ages of five and eighteen, including participation from anyone and global. Parents and educators will now have a tool that encourages learning and creative problem solving by motivating their children to earn game / play time / phone time. Parents and educators will also have a way to enhance their child’s/students learning experience in response to failing grades, drop out rates and lack of health information. The Gaming Krib's innovative portal software/hardware includes a whole new learning paradigm which begins this Springs 09’ for more than 3 million parents, children and educators. For the first time, an internet-based and electronic (hardware based interaction) way to balance a child's learning and social needs, via the cell phone, TV and Internet. The enhanced learning features are customizable, can be adjusted to current and future trends, and the target market is well defined and global. In short, we put our platform in "FRONT" of everything we find that will motivate a child to learn and earn (popular games, internet sites, TV). 2. Our BUSINESS DEFINITION, Mission and Objectives: The Gaming Krib has designed innovative software portals for parents, Education (K-12), cell phone users and providers, TV users, the internet user, the game console user and Industry. “The Gaming Krib is a powerful and easy-to-use system and management tool that enables Parents and organizations of all types to work together via the Web and our hardware integration resulting in increased intellectual and social growth for children. The Gaming Krib is providing a much needed service in this technological age and is creating several win-win scenarios for all involved. By positively reinforcing excessive online computer, games and cell phone use. Our platform will allow users to earn leisure game time after having successfully completed incremental and structured school and health related tasks. The end result of this involvement will be higher levels of school accomplishment, better grades, increased health awareness and students who are better prepared to enter this competitive world - all in a safe place. Our design includes social networking sites with a positive empowerment system of attribute and profile building from their earned work, games and supervised collaborative projects. Outcome: Game/TV/Cell use played, education increased, a visit to a museum, prizes and Presidential Service awards earned, both parent and child happy, both compromise while the child and parent are engaged to learn more within our software/hardware. 3. Our MANAGEMENT and Board: The eight key managers of the Gaming Krib have worked for many years together at Columbia University, have known each other for 10 years and have worked recently together with this firm for a year. They have built close working relationships that has previously been tested under the strain of managing and growing a previous business within the largest employer in NYC. About 70% of the Board members know each other from past projects and have worked together closely each week for the last year with relationship well developed. The three founders, Michael Vitelli, CEO, Naim Imami, SVP and Gary Sebel, CIO worked together for many years as Officers of Administration at Columbia University and have remained friends for the last ten years. They have they developed the concepts a year and a half ago. The young, technical talent is guided by the more mature and experienced business leaders and diverse Board. Mr. Vitelli is a visionary, has developed and led many teams with various software and hardware patents and builds at Columbia University, has worked as a consultant with Microsoft, Acclaim Entertainment and Google, Inc, a published writer and ten years in the healthcare Industry. The SVP, Naim Imami has held positions as Vice President of Morgan Stanley in NYC, The Federal Reserve, has created software applications that dealt with trillion dollar transactions per day and currently works with Adobe, Inc (he recently coded all the NFL.com front and back end code). The CIO is Gary Sebel, a Director who overseas most of the internal online systems for the NY TIMES. All of the Board are industry leaders in their respective fields and are very involved with all aspects of the design, market and scope. They work together each week online collaborating since November 07'. This includes Michele Borba, a renowned parenting expert and regular guest on multi media formats including The Today Show and Oprah which will support our platform. Don “The Dragon” Wilson an international Kick Boxing Champion and movie Star with over 20 movies under his belt. Stephen Heppell called "Europe's leading online education expert" by Microsoft 2006 residing in the UK. Dr. Logan Levkoff frequently appears on television including The Today Show, Good Morning America, Oprah, Fox News Channel, MSNBC, VH1, and Fox Business Channel providing candid yet informative insights. In addition to her on-screen appearances, serving as a trusted source for publications such as Cosmopolitan, Seventeen, Esquire, Ladies Home Journal, Brides, and Men’s Health. Pat Moholt, Ph.D. - is a Columbia University Associate Vice President and Associate Dean for Scholarly Resources Director, CUMC Office of Education. Neil Berg - is a Broadway composer/lyricist for multiple productions. Jolene Spry has managed several companies and developed corporate strategies and-high profile public relations and marketing campaigns for Fortune 500 corporations including Starbucks, McDonald's, Diageo-Guinness USA, Starwood, Ritz-Carlton and Microsoft. Marshall Brain – Is the Founder of Discovery Channel's "How Stuff Works", Robotic Nation. Zlatana Jovanovic-Dicker is the wife of a US Ambassador. Dr. Raymond Sambrotto - Research Scientist at Columbia University. William Sachs – Hollywood Writer, Director and Producer and Director of the Guild Creative Rights Committee and the Writer's Guild. Shawn Rosen –is a Executive Producer of various game titles that have produced over 500 MM in the last ten years with Acclaim Entertainment, Mark Ecko, etc. Endorsements and Advisors: Our endorsements come from well respected business leaders and industry experts, which all have directed contributed in some way including Randy Pausch of Carnegie Mellon University who recently passed away. Some include: Barack Obama Jimmy Wales founder and President of Wikipedia. Ralph Baer "Father of Games" inventor of the video game and recipient of the "National Medal of Technology. Henry Jenkins - Director of the MIT Comparative Media Studies Program Jeff Bezos CEO of Amazon, Inc, The Bill and Melinda Gates Foundation Dr. Dave Walsh - National Institute on Media and the Family, Michael Geisen - 2008 National Teacher of the Year Jason Smith, CEO - Teacher Tube Harvey Dean - President and CEO at Pitsco Dr. Thomas Phelan - Author of the best-selling, awarding winning 1-2-3 Magic Parenting Program Robin Raskin- Owner of The Sandbox Summit and writer at Yahoo Tiger Woods Foundation Ken Auletta - A writer for The New Yorker Jim Bouton- NY Yankee player and writer Lawrence Taylor (LT) - NY Giants Football Player and Actor The American Academy of Pediatrics To list a few. 4. The MARKET trends: The Gaming Krib is affiliated with organizations that share similar goals for technology, parenting, self esteem building and education. All of theses systems have a huge market share in the trillions of dollars. Our build has a place in all areas, including insurance companies who would promote healthy living to all family members with our services resulting in higher ROI. Market Forecast: Parents (who try to limit game play and let their kids enter portals (Myspace, YouTube, Facebook.com…), and/or Educators (who will implement in course curriculum and link to the portal as homework) Partial Target 1) The parent who could care less if the child plays games all day. Partial Target 2) The parent who refuses to let their children play games. Largest Target 3) The parent who lets their child play but wants them to learn more and limit play, TV USE, CELL USE or online usage. Product · An earning system approach to learning where children can earn game play time/phone time. · A creative community (Social Networks) which has increased 300% over the last 2 years. · A repository for Educational Content for the World to see, experience and build upon. Market · Parents who feel the need for a disciplined yet fun learning environment who want their children to be able to take direct responsibility for their actions. · Educators who develop course curriculum and link to the portal as homework. 5. Our TECHNOLOGY and Education content: Our staff (Ivy League Educators) focuses on finding the best solutions to enhancing a child's educational performance. Our services comprise strategic planning, needs analysis, multimedia and content development, e-learning, and complex application and hardware development. Gaming Krib strives to create engaging interactive web, media, and information solutions that empower children, educators and parents. Our goals include for children, parents and educators include Social interaction online, Social interaction in the community, Problem solving, Character building/increase of self esteem, Increased communication with parents, Positive thinkers, Parental involvement, Learning objectives diverse, Meta-cognition (students' ability to gauge what they know and do not know), and deep-level questioning (in which students pose and explore "why" questions that build lasting understanding). We plan on using new web 2.0 tools for presentation, web design and CRM. Our platform will be innovative, robust and scalable across many platforms, media devices (Iphone, xbox, Nintendo, TV plugs) and tools. 6. The Gaming Krib thanks you for looking: The Gaming Krib melds current entertainment with scholastic tools, all the while balancing play time and insuring student development. Through innovative products and cutting-edge programs, our company will afford parents the ability to enhance their child's intellectual growth while facilitating a balance between both play and study time. Our leading edge platform will provide parents with current, relevant, and incisive information to help make important choices in the rearing of their children, particularly regarding education. In addition, educators and teachers will have access to the latest advancement in technology-oriented tiered learning. Email if interested…or join our Google Group and take a look. http://groups.google.com/group/gamingkrib_dev Michael Vitelli - CEO | http://www.gamingkrib.com Reinventing Learning in the Digital World --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Flex India Community" group. 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