We are looking for a VP of Software, using a lot of Flex/java.. to
join our build. We are currently…small group start up.

We, a few Columbia University, Broadway stars, Hollywood Producers, NY
TIMES (MY CIO), Microsoft, Adobe (My SVP), Game Producers, Google
Employee's, parenting experts and others) have/are developing a
software and hardware solution for children, educators and parents.
Our goal is to increase education to children/students. We are taking
a different approach.

http://www.gamingkrib.com

We are looking to add a few leaders to add to our team and thought you
might be interested.

http://www.gamingkrib.com/AdvisoryBoard.html

We have Industry leaders aboard with our software build. Please review
our endorsements, most are involved in some way.

http://www.gamingkrib.com/endorsements.html

Kids and parents are not reaching their full potential, and we plan on
attacking this issue.

We work Remote (I’m in Tarpon Springs, FL USA), online (online tools)
and part time…

1. Our EYE-CATCHING INTRO and Vision:

PREMISE:   To increase education to children/students, while
decreasing video games / PC games / online games and website visits /
cell phone activity usage. An earning system approach to learning, a
creative community (Social Networks), and a repository for Educational
Content for the World to see, experience and will be built upon by
National and International service.  The GK system is for children
between the ages of five and eighteen, including participation from
anyone and global.  Parents and educators will now have a tool that
encourages learning and creative problem solving by motivating their
children to earn game / play time / phone time.  Parents and educators
will also have a way to enhance their child’s/students learning
experience in response to failing grades, drop out rates and lack of
health information.


The Gaming Krib's innovative portal software/hardware includes a whole
new learning paradigm which begins this Springs 09’ for more than 3
million parents, children and educators. For the first time, an
internet-based and electronic (hardware based interaction) way to
balance a child's learning and social needs, via the cell phone, TV
and Internet. The enhanced learning features are customizable, can be
adjusted to current and future trends, and the target market is well
defined and global. In short, we put our platform in "FRONT" of
everything we find that will motivate a child to learn and earn
(popular games, internet sites, TV).

 2. Our BUSINESS DEFINITION, Mission and Objectives:



The Gaming Krib has designed innovative software portals for parents,
Education (K-12), cell phone users and providers, TV users, the
internet user, the game console user and Industry. “The Gaming Krib is
a powerful and easy-to-use system and management tool that enables
Parents and organizations of all types to work together via the Web
and our hardware integration resulting in increased intellectual and
social growth for children. The Gaming Krib is providing a much needed
service in this technological age and is creating several win-win
scenarios for all involved. By positively reinforcing excessive online
computer, games and cell phone use. Our platform will allow users to
earn leisure game time after having successfully completed incremental
and structured school and health related tasks. The end result of this
involvement will be higher levels of school accomplishment, better
grades, increased health awareness and students who are better
prepared to enter this competitive world - all in a safe place. Our
design includes social networking sites with a positive empowerment
system of attribute and profile building from their earned work, games
and supervised collaborative projects. Outcome: Game/TV/Cell use
played, education increased, a visit to a museum, prizes and
Presidential Service awards earned, both parent and child happy, both
compromise while the child and parent are engaged to learn more within
our software/hardware.



3. Our MANAGEMENT and Board:


The eight key managers of the Gaming Krib have worked for many years
together at Columbia University, have known each other for 10 years
and have worked recently together with this firm for a year. They have
built close working relationships that has previously been tested
under the strain of managing and growing a previous business within
the largest employer in NYC. About 70% of the Board members know each
other from past projects and have worked together closely each week
for the last year with relationship well developed. The three
founders, Michael Vitelli, CEO, Naim Imami, SVP and Gary Sebel, CIO
worked together for many years as Officers of Administration at
Columbia University and have remained friends for the last ten years.
They have they developed the concepts a year and a half ago. The
young, technical talent is guided by the more mature and experienced
business leaders and diverse Board. Mr. Vitelli is a visionary, has
developed and led many teams with various software and hardware
patents and builds at Columbia University, has worked as a consultant
with Microsoft, Acclaim Entertainment and Google, Inc, a published
writer and ten years in the healthcare Industry. The SVP, Naim Imami
has held positions as Vice President of Morgan Stanley in NYC, The
Federal Reserve, has created software applications that dealt with
trillion dollar transactions per day and currently works with Adobe,
Inc (he recently coded all the NFL.com front and back end code). The
CIO is Gary Sebel, a Director who overseas most of the internal online
systems for the NY TIMES.


All of the Board are industry leaders in their respective fields and
are very involved with all aspects of the design, market and scope.
They work together each week online collaborating since November 07'.

This includes Michele Borba, a renowned parenting expert and regular
guest on multi media formats including The Today Show and Oprah which
will support our platform.

Don “The Dragon” Wilson an international Kick Boxing Champion and
movie Star with over 20 movies under his belt.

Stephen Heppell called "Europe's leading online education expert" by
Microsoft 2006 residing in the UK.

Dr. Logan Levkoff frequently appears on television including The Today
Show, Good Morning America, Oprah, Fox News Channel, MSNBC, VH1, and
Fox Business Channel providing candid yet informative insights. In
addition to her on-screen appearances, serving as a trusted source for
publications such as Cosmopolitan, Seventeen, Esquire, Ladies Home
Journal, Brides, and Men’s Health.

Pat Moholt, Ph.D. - is a Columbia University Associate Vice President
and Associate Dean for Scholarly Resources Director, CUMC Office of
Education.

Neil Berg - is a Broadway composer/lyricist for multiple productions.

Jolene Spry has managed several companies and developed corporate
strategies and-high

profile public relations and marketing campaigns for Fortune 500
corporations including

Starbucks, McDonald's, Diageo-Guinness USA, Starwood, Ritz-Carlton and
Microsoft.

Marshall Brain – Is the Founder of Discovery Channel's "How Stuff
Works", Robotic Nation.

Zlatana Jovanovic-Dicker is the wife of a US Ambassador.

Dr. Raymond Sambrotto - Research Scientist at Columbia University.

William Sachs – Hollywood Writer, Director and Producer and Director
of the Guild Creative Rights Committee and the Writer's Guild.

Shawn Rosen –is a Executive Producer of various game titles that have
produced over 500 MM in the last ten years with Acclaim Entertainment,
Mark Ecko, etc.



Endorsements and Advisors:



Our endorsements come from well respected business leaders and
industry experts, which all have directed contributed in some way
including Randy Pausch of Carnegie Mellon University who recently
passed away.

Some include:

Barack Obama

Jimmy Wales founder and President of Wikipedia.

Ralph Baer "Father of Games" inventor of the video game and recipient
of the "National Medal of Technology.

Henry Jenkins - Director of the MIT Comparative Media Studies Program

Jeff Bezos CEO of Amazon, Inc,

The Bill and Melinda Gates Foundation

Dr. Dave Walsh - National Institute on Media and the Family,

Michael Geisen - 2008 National Teacher of the Year

Jason Smith, CEO - Teacher Tube

Harvey Dean - President and CEO at Pitsco

Dr. Thomas Phelan - Author of the best-selling, awarding winning 1-2-3
Magic Parenting Program

Robin Raskin- Owner of The Sandbox Summit and writer at Yahoo

Tiger Woods Foundation

Ken Auletta - A writer for The New Yorker

Jim Bouton- NY Yankee player and writer

Lawrence Taylor (LT) - NY Giants Football Player and Actor

The American Academy of Pediatrics

To list a few.





4. The MARKET trends:



The Gaming Krib is affiliated with organizations that share similar
goals for technology, parenting, self esteem building and education.
All of theses systems have a huge market share in the trillions of
dollars.  Our build has a place in all areas, including insurance
companies who would promote healthy living to all family members with
our services resulting in higher ROI.

Market Forecast:  Parents (who try to limit game play and let their
kids enter portals (Myspace, YouTube, Facebook.com…), and/or Educators
(who will implement in course curriculum and link to the portal as
homework)



Partial Target   1) The parent who could care less if the child plays
games all day.

Partial Target    2) The parent who refuses to let their children play
games.

Largest Target  3) The parent who lets their child play but wants them
to learn more and limit play, TV USE, CELL USE or online usage.



Product

·         An earning system approach to learning where children can
earn game play time/phone time.

·         A creative community (Social Networks) which has increased
300% over the last 2 years.

·         A repository for Educational Content for the World to see,
experience and build upon.



Market

·         Parents who feel the need for a disciplined yet fun learning
environment who want their children to be able to take direct
responsibility for their actions.

·         Educators who develop course curriculum and link to the
portal as homework.





5. Our TECHNOLOGY and Education content:



Our staff (Ivy League Educators) focuses on finding the best solutions
to enhancing a child's educational performance. Our services comprise
strategic planning, needs analysis, multimedia and content
development, e-learning, and complex application and hardware
development.  Gaming Krib strives to create engaging interactive web,
media, and information solutions that empower children, educators and
parents. Our goals include for children, parents and educators include
Social interaction online, Social interaction in the community,
Problem solving, Character building/increase of self esteem, Increased
communication with parents, Positive thinkers, Parental involvement,
Learning objectives diverse, Meta-cognition (students' ability to
gauge what they know and do not know), and deep-level questioning (in
which students pose and explore "why" questions that build lasting
understanding).  We plan on using new web 2.0 tools for presentation,
web design and CRM.  Our platform will be innovative, robust and
scalable across many platforms, media devices (Iphone, xbox, Nintendo,
TV plugs)  and tools.





6. The Gaming Krib thanks you for looking:



The Gaming Krib melds current entertainment with scholastic tools, all
the while balancing play time and insuring student development.
Through innovative products and cutting-edge programs, our company
will afford parents the ability to enhance their child's intellectual
growth while facilitating a balance between both play and study time.
Our leading edge platform will provide parents with current, relevant,
and incisive information to help make important choices in the rearing
of their children, particularly regarding education.  In addition,
educators and teachers will have access to the latest advancement in
technology-oriented tiered learning.

Email if interested…or join our Google Group and take a look.

http://groups.google.com/group/gamingkrib_dev



Michael Vitelli - CEO | http://www.gamingkrib.com

Reinventing Learning in the Digital World






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