Upon more investigation, my memory usage seems to be stemming from my higher resolution. When I run the app in 1024*768 the memory consumption does not seem to exceed 110mb (high, but manageable for the size of this app). When run in 1280*1024, them memory usage is increased by 50mb or so. It looks like this is an issue with the graphics the controls are rendering. Makes sense. Maybe I can get some help with some good ideas on how to better manage this. Does anyone know how to enable the Flash quality setting in Flex. I want to try to turn the quality down to see what kind of memory results I get with that. I remember seeing an article like this, just can’t seem to find it. Thanks!
Dustin Mercer
From: Mercer, Dustin
I have a very large flex app I am running into some random crashes and heavy memory consumption. Memory consumption on Standard Flash Player (not Flash Debug Player) has been reaching 150 to 170 megs. I need to know what I can do to manage this. I have seen some methods available to the UIObject, mainly destroyObject, and I got this to remove objects that were no longer needed, but I cannot find a good way to re-instantiate them when they are needed again. This could be a really bad approach, but I am afraid I may be pushing some limits on Flex that is forcing me down this route. I am open to any suggestions. If any more information is needed, I would be happy to provide. Thanks in advance! Dustin Mercer
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Title: Flex memory issues.
- RE: [flexcoders] Flex memory issues. Mercer, Dustin
- RE: [flexcoders] Flex memory issues. Matt Chotin
- RE: [flexcoders] Flex memory issues. Matt Chotin
- RE: [flexcoders] Flex memory issues. Mercer, Dustin
- RE: [flexcoders] Flex memory issues. Mercer, Dustin