Hi,

 

This is accurate, but here are a couple more fine-grained comments:

 

  • When the player is run inside a browser, the player’s main thread is actually the browser’s main thread. This is the reason that the ‘script is taking a long time’ dialog is critical; it wouldn’t do to have a slow script freeze your browser. In the future, one could imagine the player being started and run in its own thread rather than in the browser’s main thread to avoid this sort of thing.
  • Networking: When network requests are finally made at the end of the main loop, a new thread is fired up internally within the player and the request is made in purely synchronous fashion. The results are reported by that new thread synchronously, dumped back onto the stack of events and data that the main thread will check the next time it loops around. So the main thread notices the results asynchronously, and the results are therefore reported to the ActionScript callback asynchronously, but the network operation itselfis synchronous and does occur in a new dedicated thread within the player

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