thanx all for your help!

On Wed, 9 Mar 2005 13:20:18 +0100, Erik Westra <[EMAIL PROTECTED]> wrote:
> To instantiate classes via a string I do the folowing:
> 
> I have a class Popups.as:
> 
> class Popups
> {
> public function Popups()
> {
> package.className1;
> package.className2;
> package.className3;
> };
> };
> 
> The above class makes sure the classes are included in the swf.
> 
> Then when I need to access it I can do things like:
> 
> var classString = "package.className3";
> 
> var classRef = _global;
> var class_array = classString.split(".");
> for (var i = 0; i < class_array.length; i++)
> {
> classRef = classRef[class_array[i]];
> };
> 
> Then u can use classRef to do whatever u want.
> 
> Greetz Erik
> 
> 
> -----Original Message-----
> From: Manish Jethani [mailto:[EMAIL PROTECTED] 
> Sent: woensdag 9 maart 2005 13:05
> To: flexcoders@yahoogroups.com
> Subject: Re: [flexcoders] call popup with string
> 
> 
> On Wed, 9 Mar 2005 08:29:44 -0300, Fernando Lobos
> <[EMAIL PROTECTED]> wrote:
> 
> > yes, i know but , who can instantiate a class via string from
> variable?
> 
> Actually that's what UIObject does internally. It does attachMovie() on
> the class's symbolName. So, yes, it's possible to create an object from
> a string identifying the class. Using the class reference seems to be
> the preferred way in Flex.
> 
> If all you have is strings, you can create a mapping from the strings to
> their corresponding class references and look up the mapping every time
> you need a reference. Maybe there's a better Flash Way (TM) that I'm
> not aware of (some sibling of Object.registerClass() ).
> 
> Manish
> 
> 
> 
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