Min,

        You might be running into some processing limitations of the Player.
Check your CPU usage during these transitions. There are a couple of tricks
you can use to optimize this. If the objects you are animating have child
components, you can turn off the visibility of these children while the
animation is playing, and then restore them once the animation completes. If
you don't have any children, you might consider using a simplified version
of the object when you are doing the animation. 

You can also try to stagger the transitions so that not all 5 are running at
the same time. You can use a combination of Parallel, Sequence and Pause to
get this behavior. 

Ex. 

<Parallel>
        <Sequence>
                <Pause duration="500"/>
                <Fade/>
        </Sequence>
        <Zoom/>
</Parallel>

Jason

-----Original Message-----
From: Min Lieu [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 13, 2005 1:44 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Transition animations problem



Is there a limitation to how many transition animations can run at the 
same time? I have an application where 5 transitions are occurring 
simultaneously. The behavior is not consistent. Most of the time, the 
animations run smoothly, but maybe 1 out of 10 times, one of the 
transitions will get "stuck" and not animate correctly.

Is this a known problem?

Thanks!





 
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