At 05:13 PM 7/28/2005, you wrote:
>attachSound I reckon has less overhead because the sound and header are
>already embedded in the SWF.  Additionally, attachSound is a syncronous
>opertion, where as loadSound, both streaming and non, is asyncronous.
>
>attachSound requires a sound asset be embeded in your SWF, increasing
>compile time, final SWF size, and loading overhead.  As such, the sound is
>immediaetly available first frame.

My application will have a large number (200+) of very short sounds, which 
will need to be able to be played one at a time when needed. Will this work 
with attachSound without performance problems? Seems that attachSound only 
embeds one sound at a time, or am I misunderstanding this?

Synchronization with visual events could be an issue as well. In reference 
to synchronization with loadSound, you refer to having "code to handle that 
for me" - can you be more specific?

- Tom 





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