Use the Profiler to see if you really have such a problem. We have seen issues with some browsers not releasing memory even though Flex has.
Alex Harui Flex SDK Developer Adobe Systems Inc.<http://www.adobe.com/> Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of thibodeau.alain Sent: Monday, February 16, 2009 6:00 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Image->swfLoader->memory Hi all, I am building a photo library using tileList and the <mx:Image. I do notice that the memory does grow the more images I load. The <mx:Image is bound to my modelLocator, so I am not actually "unloading" the image per say, I am just changing the source with databinding. I did assume however that it would unload the image before loading the next...That said, I've also tested to unload the image manually. I've read various conflicting posts on swfLoader and how it doesn't actually unload loaded swf's or images. I've also read that in player 10+ it actually unloads swf's properly...Can someone please tell me what simply is the truth? And if there is an issue with the swfLoader, than what would be a good workaround? Thanks in advance, I appreciate it.