Thanks! You made my saturday night! (Yea, I'm THAT boring).

If the class had not had all those addChilds in it I would have normally
thought to do this.  What are all those  addChild's in the class adding TO
then?  Its the same stage, same display list  ???

brad

On Sat, Apr 11, 2009 at 6:14 PM, Alex Harui <aha...@adobe.com> wrote:

>
>
>  Call addChild()
>
>
>
> Alex Harui
>
> Flex SDK Developer
>
> Adobe Systems Inc. <http://www.adobe.com/>
>
> Blog: http://blogs.adobe.com/aharui
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Brad Bueche
> *Sent:* Saturday, April 11, 2009 1:15 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* [flexcoders] ActionScript package/class wont produce output (or
> error)
>
>
>
>
>
>
>  I'll probably get this working by just changing things until it runs,
> however, I'd like to really understand what is going wrong. ;)
>
>
>
> My packaged class is below (at the bottom).  IF I  run it as the only file
> in an actionscript project (in the Flex 3 ide). It works and draws 3 shapes
> onto the screen.
>
>
>
> However, if I try to call it from the default application class like this
> (immediately below) I get nothing on the screen and I dont get any errors (I
> didnt know wether I was supposed to use MovieClip or Sprite either).
>
>
>
> ----------------
>
> package{
>
>   import flash.display.MovieClip;
>   import flash.display.Sprite;
>   import com.bueche.flex.graphics.BasicShapes;
>
>
>
>   public class MoveShapes extends Sprite{
>
>
>
>      public function MoveShapes (){
>             var testItem:BasicShapes = new BasicShapes();
>      }
>
>
>
>   } //end of class MoveShapes
>
> } // end of package
> -----------------------------
>
>
>
>
>
>
>
>
>
> *********packaged class source****************************
>
>
>
> package com.bueche.flex.graphics
>
> {
>
>      import flash.display.DisplayObject;
>      import flash.display.Graphics;
>      import flash.display.JointStyle;
>      import flash.display.LineScaleMode;
>      import flash.display.Shape;
>      import flash.display.Sprite;
>
>
>      public class BasicShapes extends Sprite {
>
>            private var size:uint = 80;
>            private var bgColor:uint = 0xFFCC00;
>            private var borderColor:uint = 0x666666;
>            private var borderSize:uint = 0;
>            private var cornerRadius:uint = 9;
>            private var gutter:uint = 5;
>
>
>            public function BasicShapes() {
>                doDrawCircle();
>                doDrawRoundRect();
>                doDrawRect();
>                refreshLayout();
>
>            }
>
>
>            private function refreshLayout():void {
>                var ln:uint = numChildren;
>                var child:DisplayObject;
>                var lastChild:DisplayObject = getChildAt(0);
>
>                lastChild.x = gutter;
>                lastChild.y = gutter;
>
>                   for (var i:uint = 1; i < ln; i++) {
>                      child = getChildAt(i);
>                      child.x = gutter + lastChild.x + lastChild.width;
>                      child.y = gutter;
>                      lastChild = child;
>
>                   }//end of for
>
>             }//end of function
>
>
>           private function doDrawCircle():void {
>              var child:Shape = new Shape();
>              var halfSize:uint = Math.round(size/2);
>              child.graphics.beginFill(bgColor);
>              child.graphics.lineStyle(borderSize, borderColor);
>              child.graphics.drawCircle(halfSize, halfSize, halfSize);
>              child.graphics.endFill();
>              addChild(child);
>           }
>
>
>           private function doDrawRoundRect():void {
>              var child:Shape = new Shape();
>              child.graphics.beginFill(bgColor);
>              child.graphics.lineStyle(borderSize, borderColor);
>              child.graphics.drawRoundRect(0, 0, size, size, cornerRadius);
>              child.graphics.endFill();
>              addChild(child);
>
>           }
>
>
>           private function doDrawRect():void {
>              var child:Shape = new Shape();
>              child.graphics.beginFill(bgColor);
>              child.graphics.lineStyle(borderSize, borderColor);
>              child.graphics.drawRect(0, 0, size, size);
>              child.graphics.endFill();
>              addChild(child);
>           }
>
>       }//end of class BasicShapes
>
> }//end of package
>
>   
>

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