I think you missed the part above where I said more than one item could be
activated.  Some items can be locked on, and it also includes the currently
selectedItem (which can be different than the one being moused over).  The
examples were dumbed down so people could easily figure out where I was
seeing the problem.

On Wed, Jun 10, 2009 at 6:54 PM, Amy <amyblankens...@bellsouth.net> wrote:

>
>
> --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, Pan
> Troglodytes <chimpathe...@...> wrote:
> >
> > Yes, a mushroom indeed - well put! By the way, I found your posts about
> > your fun with the various ADG item renderers quite informative. Though
> you
> > did leave me wishing for some source code of the working examples.
> >
> > The problem here is that this data serves to link up different parts of
> the
> > UI. It's so that many different pieces can look in one place and hook to
> > one set of variables. It also serves as abstraction. I have a chart that
> I
> > can instantiate any number of copies of (with different views of the
> data,
> > etc.) I don't want this chart to have to have knowledge of this one fixed
> > grid. The grid is also reused in a couple of different ways, so i don't
> > want the grid to be hardcoded to the chart.
> >
> > It's the perils of abstraction and modularization.
>
> If you had one variable containing _just_ the highlighed item at the
> controller level, that would actually be even more abstracted and reusable
> than tying everything to the entire collection and forcing things to look at
> a property on one item of the collection. Also more efficient.
>
>  
>



-- 
Jason

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