Chet,

The blurry effect doesnt occur any more with sdk4.
The component I wrote uses sdk3.3, which leaves blurry the buttons from the
example code you sent.

thomas
---
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msn : thomas.parqu...@web-attitude.fr
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téléphone portable : +33601 822 056


2009/8/8 Chet Haase <cha...@adobe.com>

>
>
>
>
> That’s not what I’m seeing: in the code below, the rotator effect rotates
> the button around the Y axis, ending at rotationY==0, at which point the
> text in the button is no longer blurry:
>
>
>
> <?xml version="1.0" encoding="utf-8"?>
>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
> layout="absolute">
>
>     <mx:AnimateProperty id="rotator" property="rotationY" fromValue="360"
> toValue="0" target="{button1}"/>
>
>     <mx:Button id="button" x="10" label="Move Me" click="button.z =
> (button.z == 100) ? 0 : 100"/>
>
>     <mx:Button id="button1" x="10" y="50" label="Rotate Me"
> click="rotator.play()"/>
>
> </mx:Application>
>
>
>
> Are you doing anything with the 3D properties besides setting rotationY?
> Post all of the code (if you can boil it down to a simple case)
>
>
>
> Chet.
>
>
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *thomas parquier
> *Sent:* Friday, August 07, 2009 3:40 PM
>
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [flexcoders] Flex & 3d Tweening and best practice/results
> for Text
>
>
>
>
>
> Chet,
>
> Yet in a mxml component I had to do the following :
>
> <mx:AnimateProperty property="rotationY" toValue="0" duration="700"
> effectEnd="twoSidedDO3D.transform.matrix=new Matrix(1,0,0,1,width/2,0);"  />
>
>
> thomas
> ---
> http://www.web-attitude.fr/
> msn : thomas.parqu...@web-attitude.fr
> softphone : sip:webattit...@ekiga.net <sip%3awebattit...@ekiga.net>
> téléphone portable : +33601 822 056
>
>  2009/8/7 Chet Haase <cha...@adobe.com>
>
>
>
>
>
> You don’t necessarily have to reset the 2d matrix – you just have to make
> sure that all of your 3d properties are set back to the values they would
> have if the object were again in 2d.
>
>
>
> In the original example, if the only thing you did was to change the z
> location, and then you reset it to 0, then the text should not be blurry any
> longer (we recognize that the object no longer needs a 3D transform and just
> do the right 2D thing instead). I suspect that you are setting more 3D
> properties than simply the z property (like rotationX, rotationY, etc.), so
> even though you’re zeroing-out the ‘z’ property, that’s not enough to take
> the object out of 3D and put it on the 2D plane again.
>
>
>
> Figure out the other 3D properties that you’re tweaking (just take a look
> at the matrix when it’s back in the state where you think it should be 2D)
> and reset the ones that are still in 3D.
>
>
>
> Chet.
>
>
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *thomas parquier
> *Sent:* Friday, August 07, 2009 11:21 AM
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [flexcoders] Flex & 3d Tweening and best practice/results
> for Text
>
>
>
>
>
> Hi,
>
> When objects are back to 2d, you have to reset 2d matrix to get rid of
> blurry effect.
>
> thomas
> ---
> http://www.web-attitude.fr/
> msn : thomas.parqu...@web-attitude.fr
> softphone : sip:webattit...@ekiga.net <sip%3awebattit...@ekiga.net>
> téléphone portable : +33601 822 056
>
> 2009/8/5 djhatrick <djhatr...@yahoo.com>
>
>
>
> I have a displayObject, a panel, doing 3d stuff with the panel... However
> after I tween my object to z=0, the text looks blurry after the animation
> has stopped.
>
> Is there a way to make the text look sharp:
>
> fontAntiAliasType="advanced"
>
> I've tried but that gives not-passable results.
>
> Thanks,
> Patrick
>
>
>
>
>
>    
>

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