I have the numbers 0 to 9 typed into Flash file, broken down into vector graphics. They scale up okay, but I treat each digit as a movieClip imported into Flex from a swc. Placing the digits is a lot of work, but you don't need a particular font.
John Chet Haase wrote: > > > Scaling text is a funny thing. Generally, you won’t get what you’re > asking for – smooth-scaling. The problem is that to display text in > any reasonable way (in a way where it won’t look completely ugly), > graphics engines use things like font metrics, point sizes, font > hints, sub-pixel anti-aliasing, and anything else they can to make it > look readable. This is quite different from simple graphic objects. > This means that when you ‘scale’ a text string, it will always try to > display itself in a point size that’s appropriate to the scale factor. > And that means it’s going to snap as it scales up and down, as it hits > different point sizes. > > This problem is related to why the text would simply disappear in Flex > 3 when a text component was rotated or faded – by default, we would > use a device font, and that engine just couldn’t display the text in > any reasonable manner when it was transformed or faded. (the > workaround was to use an embedded font – I’m just illustrating the > problems here…) This is different in Flex 4, since we use the new > Flash player 10 text engine that uses software rendering for text and > avoids the device rendering issues. But still, you’ll get a much > different looking text string when rotated than you will when it’s not > rotated, because various font display tricks break down when they’re > not linearly displayed. > > The only workaround for this I know of is to attempt to capture the > text as an image and scale that instead. In this case, draw your text > component to some bitmap and swap it out for the duration of the effect. > > But even that won’t give you a nice result. That is, you’ll get smooth > scaling of the graphics (including the text), but the text won’t look > very good (for the simple reason that text drawn without all of the > font tricks mentioned above tends to look horrible, and scaled bitmaps > of the text will look even worse), and if you swap this scaled version > of the text out for the real text when the effect finishes, you’ll get > a snapping artifact, as we go from the bitmap display of the text to > the real display of the text at the appropriate point size. I’m pretty > sure this isn’t what you want either. > > The best way I know of to deal with this harsh text reality is to work > around it, and they way you do it depends on your situation. For > example, you might just fade the text out at the start of the effect, > scale up the text area, then fade it back in when it’s done. This way > you’ll get good text display at the beginning and end, and will avoid > the snapping artifacts as it scales. You could also do things like > capture the text into a bitmap and scale it, but also apply a blur > and/or fade, so that the user can see the text, but in such a way that > the difference between the animated version and the before/after > version is less jarring. > > Hope that helps. > > Chet. > > *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] > *On Behalf Of *ilikeflex > *Sent:* Thursday, September 24, 2009 8:47 AM > *To:* flexcoders@yahoogroups.com > *Subject:* [flexcoders] How to make the effect smooth > > Hi > > I am using the below sample to increase the width and height but i > want that the text should also transit smoothly. > > Any pointers??? > > <?xml version="1.0" encoding="utf-8"?> > <!-- Simple example to demonstrate the Zoom effect. --> > <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> > > <mx:Parallel id="expand" target="{textBox}"> > <mx:AnimateProperty property="scaleX" fromValue="1" toValue="2" > duration="2000" /> > <mx:AnimateProperty property="scaleY" fromValue="1" toValue="2" > duration="2000" /> > </mx:Parallel> > > <mx:Parallel id="contract" target="{textBox}"> > <mx:AnimateProperty property="scaleX" fromValue="2" toValue="1" > duration="2000" /> > <mx:AnimateProperty property="scaleY" fromValue="2" toValue="1" > duration="2000" /> > </mx:Parallel> > > <mx:Panel title="Zoom Effect Example" width="95%" height="95%" > horizontalAlign="center" > paddingTop="5" paddingLeft="10" paddingRight="10" paddingBottom="5"> > <!-- > <mx:HBox backgroundColor="blue" width="75" id="textBox"> > <mx:Text width="100%" color="0xFFFFFF" fontWeight="bold" > text="1234567890"/> > </mx:HBox> > --> > <mx:TextInput backgroundColor="blue" fontWeight="bold" > color="0xFFFFFF" id="textBox" text="1234567890"> > > </mx:TextInput> > <mx:ControlBar> > <mx:Button label="Expand" click="expand.end(); expand.play();"/> > <mx:Button label="Contract" click="contract.end(); contract.play();"/> > </mx:ControlBar> > > </mx:Panel> > </mx:Application> > > Thanks > ilikeflex > > > > ------------------------------------ -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Alternative FAQ location: https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! 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