The sample code in the Adobe Docs sends a GET which I think makes it HTTP. As far as I can tell the binary socket doesn't support UDP. Somewhere in the internals it must be presuming TCP or HTTP - or maybe RTMP. Anyway, it looks like my suspicions were right. I'll ask another question about what protocol Flex developers are using to communicate between clients for multi-player games.
--- In flexcoders@yahoogroups.com, ady <100...@...> wrote: > > This Looks TCP to me....in UDP u need to handle out of sequence packets (it > could occur) > > only thing UDP in FP10 afaik is stratus but thats not raw... uses RTMFP > > > > On Fri, Oct 30, 2009 at 4:57 PM, Mete Atamel <meteata...@...> wrote: > > > Is this what you're looking for? > > > > http://livedocs.adobe.com/flex/3/langref/flash/net/Socket.html > > > > -Mete > > > > > > > > --- In flexcoders@yahoogroups.com, "Simon" <simonjpalmer@> wrote: > > > > > > simple question... is it possible? I have a horrible feeling Flex may > > only support HTTP and RPC but would love to be wrong. > > > > > > If my suspicions are correct are there any plans to make a more general > > purpose socket? > > > > > > > > > > > > > ------------------------------------ > > > > -- > > Flexcoders Mailing List > > FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt > > Alternative FAQ location: > > https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 > > Search Archives: > > http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups > > Links > > > > > > > > >