Are you really suggesting that the AIR app isn't a massive resource hog
and is unusable for any purpose? This should be a good thread to watch
*fetches popcorn*

 

Seriously though, and on topic...

 

When you say it relinquishes resources back to readily, are you talking
about CPU time, and therefore getting a jittery frame rate? Could be
either the runtime or the OS scheduler I suppose. If the runtime doesn't
place a high enough priority on running animations (i.e. AS is given a
higher priority) it could release back to easily. Likewise the OS
scheduler could be thinking the app is idle when it isn't.

 

Stupid suggestion, but running some AS code alongside the animations...
Running something small and inconsequential in an enterframe handler.
Does it change the game somewhat?

 

Gk.

Gregor Kiddie
Senior Developer
INPS

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