On 06/04/2010 23:22, MIchael wrote: > My understanding is that is exactly what papervision3d does as well. How > does papervision3d differ? >
At a very basic level 3D support is reduced to planes/triangles in 3D systems, but systems like papervision have the notion of cameras, lighting and more sophisticated primitives, plus tooling for collada import etc. A flex group really isn't the place to be discussing 3D. Five minutes with google will tell you all about papervision. Paul > --- In flexcoders@yahoogroups.com, Paul Andrews<p...@...> wrote: > >> On 06/04/2010 22:51, MIchael wrote: >> >>> I don't want to use papervision. I want to use the 3d engine built into >>> flash 10. >>> >>> >> You misunderstand. Flash 10 doesn't have a built in 3D engine. It >> supports 3D manipulation of planes - that's all. >> >> Paul >> >> >>> --- In flexcoders@yahoogroups.com, Paul Andrews<paul@> wrote: >>> >>> >>>> On 06/04/2010 21:23, MIchael wrote: >>>> >>>> >>>>> Hi, >>>>> >>>>> Is there a tutorial that shows a good workflow for exporting a maya model >>>>> and importing it as a 3d movie clip in flash 10? >>>>> >>>>> thanks, >>>>> Michael >>>>> >>>>> >>>>> >>>> I'm not sure your question has any relevance to Flex at all. You'd be >>>> better off asking on a papervision forum - you'll probably find a >>>> collada workflow for Maya that you can use. >>>> >>>> Paul >>>> >>>> >>>> >>> >> > > > > ------------------------------------ > > -- > Flexcoders Mailing List > FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt > Alternative FAQ location: > https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 > Search Archives: > http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links > > > > >