Thanks for the catch on the GT. Haven't tried to run it yet. Just wrote is and hoped there would be a switch/case that is easier than having to case out each age..

On 4/9/2010 11:43 PM, Joe wrote:

it curious but a person who are 2000 years old, with your implementation it's group 1

run this code:

package
{
import flash.display.Sprite;

public class test extends Sprite
{
public function test()
{
trace(this.getAgeGroup(2000));
}

private function getAgeGroup(age:Number):int {
if (age >= 0 && age >3){ //Birth to 2
return 1;
}else if (age >=3 && age >6){ //3 to 5
return 2;
}else if (age >=6 && age >9){ //6 to 8
return 3;
}else if (age >=9 && age >13){ //9 to 12
return 4;
}else if (age >=13 && age >16){ //13 to 15
return 5;
}else if (age >=16 && age >19){ //16 to 18
return 6;
}else { //Older or Adults
return 0;
}

}
}
}

maybe you want to do this:

private function getAgeGroup(birthday:Date):int {

var age:int = getAge(birthday);

if (age>=0&&age>3) {//Birth to 2
return 1;
} else if (age >=3 && age <6) {//3 to 5
return 2;
} else if (age >=6 && age <9) {//6 to 8
return 3;
} else if (age >=9 && age <13) {//9 to 12
return 4;
} else if (age >=13 && age <16) {//13 to 15
return 5;
} else if (age >=16 && age <19) {//16 to 18
return 6;
} else {//Older or Adults
return 0;
}

}

see i changed yours ">" with "<" ???

HOWEVER, a switch implementation is like this:

private function getAgeGroup(birthday:Date):int {

var age:int=getAge(birthday);

switch (age) {
case 0 :
case 1 :
case 2 :
return 1;
break;
case 3 :
case 4 :
case 5 :
return 2;
break;
case 6 :
case 7 :
case 8 :
return 3;
break;
case 9 :
case 10 :
case 11 :
case 12 :
return 4;
break;
case 13 :
case 14 :
case 15 :
return 5;
break;
case 16 :
case 17 :
case 18 :
return 6;
break;
default :
return 0;
break;
}

}

Point for testing!!!!! :D

greetings from Chile!, Latin America

_

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