Try calling updateAfterEvent(). - Gordon
-----Original Message----- From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Tracy Spratt Sent: Wednesday, September 21, 2005 9:34 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Question about "mouseMove" I am not sure how to implement this or how this would affect your performance, but you probably need to use a doLater() to let the screen update. Tracy -----Original Message----- From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Prasad Dhananjaya Sent: Wednesday, September 21, 2005 7:21 AM To: FlexML Subject: [flexcoders] Question about "mouseMove" Hi, I have a small question about mouseMove action. Below code draws an arrow between mouseDown point and mouseUp point. It works well. But arrow displays only after mouseUp event.I want to display arrow during moving of mouse (before I do mouseUp). I think I have to add "something" to mouseMoveHandler(). But didn't know what? Can someone tell me how can I do this? Thanks, --------------------------------------------------------------------- <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.macromedia.com/2003/mxml" backgroundColor="#FFFFFF"> <mx:Script> <![CDATA[ var isPointerStarted = false; var tmp_canvas:Object; var bx:Number=20; var by:Number=20; function mouseMoveHandler(event) { if (!isPointerStarted) return; } function pointerStart() { if (isPointerStarted) return; isPointerStarted = true; bx = mycanvas1.mouseX; by = mycanvas1.mouseY; } function pointerReleased() { if (!isPointerStarted) return; mycanvas1.lineStyle(2, 0x000000, 100); var w = mycanvas1.mouseX - bx; var h = mycanvas1.mouseY - by; var l = Math.sqrt(w * w + h * h); var size=6; var sharpness=0.5; var s = Math.sin(sharpness); var c = Math.cos(sharpness); //Drawing arrow if (w>10 || h>10){ w *= size / l; h *= size / l; mycanvas1.moveTo(bx,by); mycanvas1.lineTo(mycanvas1.mouseX, mycanvas1.mouseY); mycanvas1.lineTo(mycanvas1.mouseX - w * c - s * h, mycanvas1.mouseY + w * s - h * c); mycanvas1.moveTo(mycanvas1.mouseX, mycanvas1.mouseY); mycanvas1.lineTo(mycanvas1.mouseX - w * c + s * h, mycanvas1.mouseY - w * s - h * c); } isPointerStarted = false; } ]]> </mx:Script> <mx:Canvas id="mycanvas1" mouseDown="pointerStart()" mouseUpSomewhere="pointerReleased()" width="700" height="400" borderStyle="solid" backgroundColor="#DDEEFF" backgroundAlpha="0" mouseMove="mouseMoveHandler(event)"> </mx:Canvas> </mx:Application> -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links ------------------------ Yahoo! Groups Sponsor --------------------~--> Most low income households are not online. Help bridge the digital divide today! http://us.click.yahoo.com/cd_AJB/QnQLAA/TtwFAA/nhFolB/TM --------------------------------------------------------------------~-> -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/