Hey... HaXe compiles to CPP... all you need is just to compile it to flash
and CPP, that's it... well, almost, flash memory uses big endians, so you
may want to remove the flipping of the first and third bytes in decode
function, and, of course, don't use Memory.select() when compiling to CPP
(that's flash specific)... I think I'll update that version to compile to
CPP w/o extra editing.

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