Hey... HaXe compiles to CPP... all you need is just to compile it to flash and CPP, that's it... well, almost, flash memory uses big endians, so you may want to remove the flipping of the first and third bytes in decode function, and, of course, don't use Memory.select() when compiling to CPP (that's flash specific)... I think I'll update that version to compile to CPP w/o extra editing.
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