Two things:

1) I need to include the AIR libraries? How do I add those to an Actionscript 
project?

2) When I create a Flex project, and replace the WindowedApplication mxml file 
with a similarly named file that is .as and that extends Sprite, I can write 
stage.nativeWindow.activate(). However, when I create an Actionscript project, 
and try to access the stage.nativeWindow propoerty, its not there. Why not? 
Isn't it the same flash.display.Sprite class?

--- In [email protected], Clark Stevenson <a.scots...@...> wrote:
>
> Yeah mate.
> 
> You need the Flex SDK but if you start an Actionscript project you have no
> access to the <MXML> stuff.
> 
> I dont use Flex as a MXML language... ie the framework. It reminds me of
> boring forms and banking applications. But AS3 on the other hand..... You
> can do anything you want.
> 
> Clark.
> 
> On 12 August 2010 20:27, Oleg Sivokon <olegsivo...@...> wrote:
> 
> >
> >
> > The definition for Sprite is in playerglobals.swc. However, you are asking
> > wrong question. You cannot compile an AS3 project w/o SDK, or you would need
> > at least an alternative compiler, and only one that exists is the one
> > developed by SWFTools few years ago. But it's outdated now... so,
> > technically, for AS3 Flex SDK is your only option. On the other hand, having
> > other libraries in your path won't harm because they aren't embedded in your
> > project, unless you explicitly embed them.
> >  
> >
>


Reply via email to