I need to be able to switch between two different child effects based on a condition at runtime such as this:
<DynamicSequenceEffect> <conditionOneEffectsArray> <Fade /> </conditionOneEffectsArray> <conditionTwoEffectsArray> <Fade /> </conditionTwoEffectsArray> </DynamicSequenceEffect> If you had to create a custom effect that branched to play other effects would you create a Composite Effect and set the child effects dynamically at runtime or provide properties that point to an effect to play and call effect.play on them? I'm wondering if the composite effects playback and / or duration would get screwed up.