I was more interested if you could get the Sprite to display the keyboard by adding accessibility properties to it.
On 9/20/12 2:45 AM, "Wouter Schreuders" <wschreud...@gmail.com> wrote: Hi Alex Yep, focus definitely does go to the sprite and the stage's focus is set. I also outputted all the events that the textinput received (I've excluded some overly chatty ones like enterframe) Accessibly is enabled for the project and I've added the following to the MXML textInput which seem to no difference: accessibilityEnabled="true" accessibilityName="textbox" accessibilityDescription="textbox" when I have a universal event listerner I get these events in both displayAsPassword enabled and disabled textInputs: preinitialize initialize resize creationComplete activate touchBegin touchRollOver touchOver removed focusIn touchMove removed touchMove touchEnd touchTap touchOut touchRollOut click On 19 September 2012 19:44, Alex Harui <aha...@adobe.com> wrote: stage.focus -- Alex Harui Flex SDK Team Adobe Systems, Inc. http://blogs.adobe.com/aharui