I was more interested if you could get the Sprite to display the keyboard by 
adding accessibility properties to it.


On 9/20/12 2:45 AM, "Wouter Schreuders" <wschreud...@gmail.com> wrote:






Hi Alex

Yep, focus definitely does go to the sprite and the stage's focus is set. I 
also outputted all the events that the textinput received (I've excluded some 
overly chatty ones like enterframe) Accessibly is enabled for the project and 
I've added the following to the MXML textInput which seem to no difference:

accessibilityEnabled="true" accessibilityName="textbox" 
accessibilityDescription="textbox"

when I have a universal event listerner I get these events in both 
displayAsPassword enabled and disabled textInputs:

preinitialize
initialize
resize
creationComplete
activate
touchBegin
touchRollOver
touchOver
removed
focusIn
touchMove
removed
touchMove
touchEnd
touchTap
touchOut
touchRollOut
click




On 19 September 2012 19:44, Alex Harui <aha...@adobe.com> wrote:
stage.focus






--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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