I think you mean blitting, not blipping.  In my limited graphics
experience decision-making on whether you should double-buffer is still
case-by-case.  How many of your objects are changing at once?  Even
though it's only a few, are all of them changing?  If so some of the
caching may not be worth it, redrawing each time will be more efficient.
If they aren't changing (or only one is) you can sometimes take
advantage of the bitmap caching for the ones that aren't changing and
turn it off for the ones that are.  You'll just need to experiment...

Matt

-----Original Message-----
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Trey Long
Sent: Thursday, February 02, 2006 11:49 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Bitmaps and Blipping

I have been reading lately about double buffering, bitmap blipping and 
other techniques to take advantage of Flash's new exposure of bitmap 
APIs. All of the examples I have read so far involve many objects that 
don't change a lot and combining them into a single large bitmap. My 
question to those of you that know anything on these topics is as
follows:

Is this technique also appropriate for a only few objects that scale and

transform in size, color, blend modes and alpha?

-trey


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