I think you mean something like the setInterval() of as2. That is replaced
by the timer class in as3. I haven't used it yet, but when you know what
to look for things should be easier already.

Good luck.
Sonja Duijvesteijn

>     Hi Folks:
>  I'm animating the dealing of a deck of cards.  The animation is not a
>  problem thanks to excellent AS3 methods!  What the issue is is I'd
>  like to deal each card individually.  What currently happens is I put
>  everything in a loop and animate the cards moving from point A to
>  point B.  However, the end result is all the cards moving in unison
>  from point A to point B.  Is there a "Yield" facility in AS3
> where I
>  can yield control to the Flash player while I'm looping through
>  rendering each card?  I know in C++ and VB you can yield control to
>  the O/S and I realize we're in a different situation here but is
>  there something like that in AS3 and Flex?  The pseudo code might be
>  as follows:
>
>             Create (Embed) Bitmaps
>             Create card bitmap classes
>             While (isPlaying)
>             {
>                /* Yield */
>                render card(i)
>                moveTo (positionXY)
>                i++
>             }
>
>  I hope this makes sense...:-)
>
>  Cheers,
>  Dave
>
>
>
>
>
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