Thank you snail, this is exactly what I was looking for :)

snail <[EMAIL PROTECTED]> wrote:
hello,dos dedos
 
����Perhaps you can use the "mx.effects.Parallel()".this method can mix many effect and play them asynchronously.for example
 
        function mixEffect(){
            var e1 = new mx.effects.Fade(hideObj);
            e1.duration=500;
            e1.alphaTo = 0;
 
            var e2 = new mx.effects.Fade(showObj);
            e2.duration=500;
            e2.alphaTo = 100;
 
            var mixEffect = new mx.effects.Parallel();
            mixEffect.addChild(e1);
            mixEffect.addChild(e2);
           
                    mixEffect.playEffect();
            }
this script mix to effect. Good Luck!!
 
 
Snail in China
 
����������������������������
======== 2006-03-25 10:12:11 ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½Ð´ï¿½ï¿½ï¿½ ========
 

Let's say you had 8 or 16 "Wav" files that you wanted to play at the same time (e.g. for special sound effects in games) then one way woudl be to issue async calls to play each file in sequence, so that all of them would start at approx the same time.

Is that possible in Flex?

I've seen games and demos in Shockwave where multiple audio channels are mixed.. Not sure if it's possible in Flash and Flex?





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