An important thing is I do not want to have to resort an entire displaylist everytime one sprite moves... obviously for performance issues.
Hmmm... --- In flexcoders@yahoogroups.com, "Ralf Bokelberg" <[EMAIL PROTECTED]> wrote: > > I think, you have to create your own depth property and keep the displaylist > sorted by this property. > So, instead of swapping the depth, you need to find the place in the > displaylist, where a object with a certain depth has to be inserted. > > Cheers, > Ralf. > > On 8/1/06, John Chipps-Harding <[EMAIL PROTECTED]> wrote: > > > > Hi: > > > > I have just started using Flex Builder 2 and am finding authoring > > Actionscript 3.0 projects a dream. > > > > I am having issues getting my head round the new way of managing depths. > > Specifically in an isometric game I am porting to AS3. Here is a snippet of > > code that shifts a sprite to a specific depth: > > > > _sprite.swapDepths( int(newX + (newY * 900)) ); > > > > The important thing here is that I am swapping to a SPECIFIC depth... so > > when other movieclips redraw and swap depth they are placed in the correct > > depth relative to the others. > > > > This is very loose (you could have movieclips at depth 100,000 easily) but > > is worked fine in AS2. > > > > Has anybody got any ideas on how to approach this in AS3? If you think my > > question is too vague let me know and ill try to elaborate more. > > > > Regards: > > > > > > John > > > > > > -- > Ralf Bokelberg <[EMAIL PROTECTED]> > Flex & Flash Consultant based in Cologne/Germany > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/