Thanks Matt,

The goal is definitely to have the editor understand the AS3 format,
but in the discussion we had, the problem we saw was the lack of
source for the top-level and flash.* classes. As far as I can tell,
the only source provided with the SDK is the mx.* packages and
classes. Am I missing something?

I don't think the editor's developers (I am not one of them) have any
desire to compete with Flex Builder, they simply want to provide AS3
coding support. As far as I know, they have no plans to integrate MXML
support into the editor.

Thanks again for your replies and I will look forward to any further
clarifications you can provide.

Ben


--- In flexcoders@yahoogroups.com, "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> I see what you're saying now.  I'm not sure that would be the end of the
> world (the lawyer canceled the meeting so I won't get to talk to him
> till next week) but a more traditional approach would be to get your
> editor to understand the AS3 source format.  Since we ship the source in
> the SDK you could just parse that and get all the information you need.
> I think understanding the source format is going to be more flexible
> than manually entering information from livedocs.  Of course the real
> thing to do is understand the bytecode format, but we haven't documented
> that as of yet.
> 
>  
> 
> I have asked legal for help in getting an official answer to "What can I
> use from the SDK if I wanted to write my own IDE?".  It will be a few
> days before I can answer that, but I can tell you that the spirit of our
> EULA is not meant to prevent you from doing that.  So we are not trying
> to throw up legal roadblocks to you building an editor.  Which is not to
> say we're actively looking for competitors to start up when we're still
> trying to sell Flex Builder ;-)
> 
>  
> 
> Matt 
> 
>  
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
> Behalf Of ben.clinkinbeard
> Sent: Thursday, August 03, 2006 1:33 PM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Re: Adding AS3 support to 3rd party editors -
> legal question
> 
>  
> 
> I see what you mean, I guess I am just confused on why it would matter
> if someone went through the site and manually typed out all the info
> or if they were able to write a script that could do it automatically.
> The information is there, why would it matter who/what accesses it?
> 
> Also just to clarify, the way I understand it the files would only
> need to be generated once; the screen scraping would not be something
> the app did as part of its operation.
> 
> Thanks,
> Ben
> 
> --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> , "Adam Dorritie" <adorritie@> wrote:
> >
> > On 8/3/06, ben.clinkinbeard <ben.clinkinbeard@> wrote:
> > > Thanks for the reply, Matt. If this is not ok, what would be
> > > acceptable methods for accomplishing things like code completion in
> > > third party editors? Obviously, doing this requires knowledge of the
> > > structure of all AS3 classes and Livedocs seems like the best/only
> > > 'open' and free to the public source of this information. I really
> > > don't think any serious developer would consider an editor adequate
> > > without this functionality.
> > 
> > I think that you're confusing 2 separate issues. The first is whether
> > you can configure an editor to recognize (highlight, complete,
> > whatever) ActionScript code using information obtained from publicly
> > available documentation. The answer to this, as far as I know, is
> > absolutely. The second issue, and the one which I believe that Matt
> > has concerns about, is whether or not you can obtain the data you need
> > to enable this feature by screen-scraping Adobe documentation. I can
> > see potential issues with that. Manually enter the AS3 information
> > into your editor and I would bet that you would be fine.
> > 
> > Adam
> >
>







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