Michael, good to see you back from the component exclusive world.  
Your input has been missed here. :)

-TH

--- In flexcoders@yahoogroups.com, "Michael Schmalle" 
<[EMAIL PROTECTED]> wrote:
>
> Hi,
> 
>    <mx:Script>
>         import AppStarter;
>         var app:AppStarter = new AppStarter();
>     </mx:Script>
> 
> You can't do this.
> 
> you need to put that call in
> 
> private function init(event:FlexEvent):void
> {
>    var app:AppStarter = new AppStarter();
> }
> 
> Here again, you cannot add a Sprite to an Application becasue 
Application is
> a Container. Children of containers have to be of type 
IUIComponent.
> 
> You are going to have towrap your class in a UIComponent or 
implement the
> WHOLE IUIComponent in your AppStarter component for it to be able 
to be
> added to an app.
> 
> There is a real 'mind perception' thing going on here. I think you 
are
> trying to mix one older style say MTASC programming with the newer 
way of
> Flex.
> 
> Anymore questions, aim at me ;-)
> 
> PS Also, somwhere you need to actually addChild(app) somwhere.
> 
> PPS You error comes from defining a variable in the 'class' 
namespace.
> 
> Imagine the following, this is where your property is being placed 
in the
> quasi mxml class;
> 
> package
> {
>     import flash.text.TextField;
>     import flash.display.Sprite;
> 
>     var app:AppStarter = new AppStarter();
> 
>     public class AppStarter extends Sprite
>     {
>         public function AppStarter()
>         {
> 
>             var t:TextField = new TextField();
>             t.text = "Hello World";
>             addChild( t );
>         }
>     }
> }
> 
> Peace, Mike
> 
> 
> On 8/11/06, aaron smith <[EMAIL PROTECTED]> wrote:
> >
> >   hey.. another question... bare with me as i'm just figuring 
this stuff
> > out.
> >
> > I am trying to do this:
> >
> > MXML::
> >
> > <?xml version="1.0" encoding="utf-8"?>
> > <mx:Application xmlns:mx=" http://www.adobe.com/2006/mxml";
> > layout="absolute" creationComplete="init()">
> >
> >     <mx:Script>
> >         import AppStarter;
> >         var app:AppStarter = new AppStarter();
> >     </mx:Script>
> >
> > </mx:Application>
> >
> >
> > AS:::
> >
> > package
> > {
> >     import flash.text.TextField;
> >     import flash.display.Sprite;
> >
> >     public class AppStarter extends Sprite
> >     {
> >         public function AppStarter()
> >         {
> >
> >             var t:TextField = new TextField();
> >             t.text = "Hello World";
> >             addChild( t );
> >         }
> >     }
> > }
> >
> >
> > when I compile it the compiler spits this out:
> >
> > Warning: var 'app' will be scoped to the default namespace: Main:
> > internal.  It will not be visible outside of this package.
> >                 var app:AppStarter = new AppStarter();
> >
> >
> >
> > basically what I am going for is to create an entry point into 
AS. that
> > being the AppStarter class.. it is not supposed to extend 
Application.. but
> > this is just the starting point for the AS..
> >
> > thanks for the help..
> >
> >
> >
> >
> > On 8/11/06, aaron smith <[EMAIL PROTECTED]> wrote:
> > >
> > > sweet. thanks man.. i'll give that a shot. is xmlns='...' a 
way of
> > > saying everything? or were you just referencing the fact that 
I have to
> > > import code...
> > >
> > >
> > > thanks
> > >
> > >
> > >
> > > On 8/11/06, Gordon Smith <[EMAIL PROTECTED]> wrote:
> > > >
> > > >     That's not really what I meant... if you use 
<mx:Application> the
> > > > MXML compiler creates the application subclass and you can't 
replace it with
> > > > a different one. But whatever you put in the Application's 
<mx:Script> goes
> > > > into the body of the subclass (along with the useful 
autogenerated stuff),So
> > > > instead of writing
> > > >
> > > >
> > > >
> > > > public class MyApplication extends Application
> > > >
> > > > {
> > > >
> > > >     -- code --
> > > >
> > > > }
> > > >
> > > >
> > > >
> > > > just write
> > > >
> > > >
> > > >
> > > > <mx:Application xmlnx:mx='...'>
> > > >
> > > >   <mx:Script>
> > > >
> > > >     -- code--
> > > >
> > > >   </mx:Script>
> > > >
> > > > </mx:Application>
> > > >
> > > >
> > > >
> > > > The only caveat I know of is that you can't write a 
constructor for
> > > > your Application because the MXML compiler will generate one.
> > > >
> > > >
> > > >
> > > > For all your components, you can write them in AS:
> > > >
> > > >
> > > >
> > > > public class MyComponent extends VBox
> > > >
> > > > {
> > > >
> > > >   -- code --
> > > >
> > > > }
> > > >
> > > >
> > > >
> > > > - Gordon
> > > >
> > > >
> > > >  ------------------------------
> > > >
> > > > *From:* flexcoders@yahoogroups.com [mailto: 
[EMAIL PROTECTED]
> > > > *On Behalf Of *aaron smith
> > > > *Sent:* Friday, August 11, 2006 3:17 PM
> > > > *To:* flexcoders@yahoogroups.com
> > > > *Subject:* Re: [flexcoders] AS3 Question
> > > >
> > > >
> > > >
> > > > I think I understand what you're saying.
> > > >
> > > > I could do something like:
> > > >
> > > > <mx:Application>
> > > >  <mx:Script>
> > > >     import someApplicationInstanceClass;
> > > >     var app = new someApplicationInstanceClass();
> > > >   </mx:Script>
> > > > </mx:Application>
> > > >
> > > >
> > > > so when I would make an instance of 
the "someApplicationInstanceClass"
> > > > that would start the app..
> > > >
> > > > also,  isn't there a variable called application? that 
references the
> > > > Application isntance? I could pass that to the constructor of
> > > > someApplicationInstanceClass?
> > > >
> > > > thanks
> > > >
> > > >  On 8/11/06, *Gordon Smith* <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Yes, it's possible. All MXML files simply get turned into 
AS3 classes
> > > > and then compiled. If you turn on the <keep-generated-
actionscript> option
> > > > in flex-config.xml, you can see what these classes look like.
> > > >
> > > >
> > > >
> > > > If you do this, however, you'll see that the MXML compiler
> > > > autogenerates a lot of non-obvious stuff, some of which is 
required for the
> > > > components to run properly. For example, when you compile an
> > > > <mx:Application> it generates setup code for a bunch of 
CSSStyelDeclaration
> > > > instances that represent the CSS styles. If these 
CSSStyleDeclarations
> > > > aren't properly set up, most Flex components will probably 
generate runtime
> > > > errors when they try to call getStyle().
> > > >
> > > >
> > > >
> > > > So my advice is to at least use <mx:Application>. But then 
it is quite
> > > > easy to write only AS components instead of MXML components.
> > > >
> > > >
> > > >
> > > > - Gordon
> > > >
> > > >
> > > >   ------------------------------
> > > >
> > > > * From:* [EMAIL PROTECTED] ups.com 
[mailto:[EMAIL PROTECTED]
> > > > *On Behalf Of *aaron smith
> > > > *Sent:* Friday, August 11, 2006 11:31 AM
> > > > *To:* flexcoders@yahoogroups.com
> > > > *Subject:* [flexcoders] AS3 Question
> > > >
> > > >
> > > >
> > > > I have been dabbling lately with creating pure AS3 projects. 
( http://www.senocular.com/flash/tutorials/as3withmxmlc/
> > > > )
> > > >
> > > > Is it possible to use the components that are in Flex 
through just
> > > > AS3. I would think you can, just a matter of figuring out 
how.
> > > >
> > > > Thanks.
> > > >
> > > >
> > > >
> > > >
> > >
> >  
> >
> 
> 
> 
> -- 
> What goes up, does come down.
>






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