Ok, I managed to figure out what the problem was from a previous post
- one cannot add a sprite directly to a container, one has to first
add it to a UIComponent type.

Anyone with more info / experience with this?

Cheers
Tracy

--- In flexcoders@yahoogroups.com, "polestar11" <[EMAIL PROTECTED]> wrote:
>
> Hi there
> 
> How does one attach an image to a sprite class?
> I have tried the following example, but nothing gets displayed on the
> screen:
> 
> package 
> {
>     import flash.display.Bitmap;
>     import flash.display.Sprite;
>       
>     public class MySprite extends Sprite    {
>       
>         [Embed(source='/assets/board.png')]
>         public var MyPhoto:Class;
>       
>         function MySprite()
>         {
>              var pic:Bitmap = new MyPhoto();           
>              this.addChild(pic);
>         }
>     }
> }
> 
> Thanks 
> Tracy
>







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