Turns out this is a Player bug. An
engineer investigated and filed it. Some notes: In this case, it turns out the bug is in
the player, not the compiler. It's actually even worse than he says: you
can have a single switch statement, not a nested one, and still reproduce the
problem. The workarounds are the ones he already
discovered: either to set a breakpoint earlier in the function and then step
until you get to the code you want to examine, or else don't use if/then
instead of a switch statement. So we’ll see what we can do but you
know what you can do in the meantime. Matt From: Hello, the problem might be caused by the { and } you place around you switch
statements. The following code works just fine. Greetz Erik public function testAS() output: 1 X 2 X 3 Y 4 Y -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
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