Hi Doug,

I actually tested that and the bindings I have mentioned don't get fired from the player.

These two methods are the devil in disguse when trying to make things work from the flexframework.

BTW, when the x OR y of a UIComponent change, it's the move event that gets broadcast, so essentially you are doing the same things.

Peace, Mike

On 11/6/06, Doug Lowder <[EMAIL PROTECTED]> wrote:

I think the "move" event would be a good fit for your situation.

<mx:Panel x="456" y="145" width="250" height="200" layout="absolute"
id="panelOne" move="synchWindowPosition()">

--- In flexcoders@yahoogroups.com, "Evan Gifford" <[EMAIL PROTECTED]>


wrote:
>
> Hey guys,
>
>
>
> I'd like to sync the positions of two …. Panels, let's say, while
one of the two is being actively dragged.
>
>
>
>
>
> Here is the ghetto way of doing it (or is it?)
>
>
>
> Private syncInterval:Object = setInterval(syncWindowPosition,20);
>
>
>
> Private function syncWindowPosition():void{
>
>
>
> panelTwo.x=panelOne.x + 250;
>
> panelTwo.y=panelOne.y + 250;
>
> }
>
>
>
> As you can guess, this simulates a real-time position sync so
that, as I drag one window the other one follows suite, offset by
250px.
>
>
>
> But that's just wrong (or is it?)
>
>
>
> What I'd like to do is something like this.
>
>
>
> <mx:Panel x="456" y="145" width="250" height="200"
layout="absolute" id=" panelOne" mouseUp=" panelOne.stopDrag()"
mouseDown="one.startDrag()">
>
> <mx:Panel x="{panelOne.x + 250}" y="{panelOne.y + 250}"
width="250" height="200" layout="absolute" id=" panelTwo">
>
>
>
> This works on creationComplete, but there is no redraw done after
that or while I drag the 1st window.
>
>
>
>
>
> What am I missing?
>
>
>
> Thanks!
>
>
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.13.28/518 - Release Date:
11/4/2006
>




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