The main difference between modules and applications is that modules have lower overhead, and they only ever get loaded once, no matter how many times you load them. If you're using the ModuleLoader API, keep in mind that you're losing about half the functionality of the module system. I will assume that you are, because otherwise it would be obvious where to expose methods. You might want to play around with the lower level ModuleManager API just to get a hang of what's going on - ModuleLoader is a pretty thin veneer over the lower API. Basically, what you want to do is to have your module implement an interface, say IModuleWhatever. Have your application implement another interface, say IShellWhatever. Now, add an event handler in the shell application such that when the module is loaded, you get called back. The ModuleLoader's "child" property will be an instance of your module class. You can cast it to the interface inside the shell application, and then do something like: IModuleWhatever(moduleLoader.child).setupStuff(IShellWhatever(app)) -rg
________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Brian Holmes Sent: Tuesday, January 09, 2007 8:05 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Re: Compiling modules Roger, Would it be possible to get an example of how a shell app could communicate or pass data to a module and vice versa. I'm having difficulty understanding of how to expose methods on both sides that allow for interoperability. What I'd like to do is to load user data in the shell application and then add modules at runtime as needed. If they require user information then have them look to the shell for that information so it's always in the same place. And Also, I can't really see any real difference between a module and another application except for it's extremely tedious to debug the modules?! Couldn't the module automatically look for a debug version of the swf if the shell is a debug version? Thanks, Brian ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Roger Gonzalez Sent: Monday, January 08, 2007 2:35 PM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Re: Compiling modules I can't think of any reason why you would want to do this. Modules are class factories, not instances. You will create an instance of the class baked into the module, and then the application can pass those parameters to the instance. -rg ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of John Kirby Sent: Monday, January 08, 2007 12:32 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: Compiling modules Thanks for the examples. Question... if you are passing parameters to a module I assume your url syntax is the same as a SWFLoader (myswf.swf?foo=bar) ... but module has no parameter property? How do access passed parameters to a module? phillips1021 said the following: See: http://www.brucephillips.name/blog/index.cfm/2007/1/8/Example-Of-Using-M odules-In-Flex-201 <http://www.brucephillips.name/blog/index.cfm/2007/1/8/Example-Of-Using- Modules-In-Flex-201> for a simple example. -- Whether you think that you can, or that you can't, you are usually right. - Henry Ford ________________________________ *** The information in this e-mail is confidential and intended solely for the individual or entity to whom it is addressed. If you have received this e-mail in error please notify the sender by return e-mail delete this e-mail and refrain from any disclosure or action based on the information. ***