Michael,

 

Thanks for the response but I think you may be misunderstanding the
question and I should mention I am using Flex 2 which has the Rotate
effect unlike 1.5.  The question is around the fact that it does work
using a Box container but doesn't work with a Canvas.  

 

The answer may be what you are saying about the measuring aspect, but
the other thing is that if you look at the example at
http://flex-dev.wharton.upenn.edu/users/johnrp/Misc/bin/Miscellaneous.ht
ml , specifically the seat to the far right, you will see that the
rotate happens above the outermost container when using a VBox and it
happens below the outermost container when using a Canvas and this is
when the resizing occurs.

 

John

 

************************************************** 

 John R. Piotrowski 

 Programmer Analyst 

 Wharton Computing 

 Email: [EMAIL PROTECTED]

**************************************************

 

________________________________

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Schmalle
Sent: Monday, January 29, 2007 8:58 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Rotating an object inside a HBox compared to a
Canvas

 

Hi,

Without looking at your code, I can say the framework is not designed to
measure rotated components.

They would have to use trig in the measure and update algorithms to do
this. You 'could' code this but, let me tell you , it would be
complicated. 

You can't even rotate a component in  a canvas and expect the scroll
bars to measure it correctly let alone a Box container.

Peace, Mike

On 1/25/07, Johnrp23 <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote:

I have been working on a seating layout application for a set of 
rooms in a building. The current perspective is from the 
presenter's point of view (looking towards the back of the room). I 
have been asked to provide an inverted view (standing in the back 
and looking forward). 

Each seat contains an image and text so just flipping the entire 
canvas would result in the images and text being upside down and 
difficult to read. What I decided to do was move each seat to its 
inverse location and rotate it 180 degrees from its original 
orientation. I was able to this, but I still had the problem of the 
inverted image and text within the seat. I thought I could just 
rotate the contents of the seat 180 degrees so the orientation would 
be correct, but I ran into a sizing problem. I found that the 
mouseOver event on the seat was firing even though the mouse was not 
over the seat image. After some debugging I found that the second 
rotation of the image was essentially making the seat twice as wide 
and twice as tall, which was really causing problems since my seats 
were already close to each other to begin with. And even move 
confusing was if I flipped the layout again the seats went back to 
their original size.

My seat component was a Canvas with a VBox representing the frame of 
the seat (an image inside this frame) and then another Canvas for 
performing actions on the seat like moving, rotating and deleting. 
I started to try different things to see what would happen and found 
that the sizing problem went away if I rotated the image directly 
rather than the frame itself (however this was not ideal for other 
drag and drop problems with the 0,0 coordinate.) Eventually I 
found that if I wrap the VBox frame inside another VBox or made the 
Seat component a HBox, I could rotate the frame without the sizing 
problem and things seemed to behave as I expected.

My question is why does the surrounding canvas of a rotating object 
change size? It seems dumb to add another VBox layer or define the 
object as a HBox when I do not need the extra features the HBox 
provides. 

You can see a crude example at http://flex-
dev.wharton.upenn.edu/users/johnrp/Misc/bin/Miscellaneous.html and 
the source code is below.

Thanks,
John 

index.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml
<http://www.adobe.com/2006/mxml> " 
layout="absolute" xmlns="*" creationComplete="onCreationComplete()">
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.rpc.events.AbstractEvent;
import Seat;
import SeatHBox;



private function onCreationComplete():void
{
seat1.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat2.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat3.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat1.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat2.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat3.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);

seat4.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat5.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat6.addEventListener
(MouseEvent.MOUSE_OVER,onMouseOver);
seat4.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat5.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut);
seat6.addEventListener
(MouseEvent.MOUSE_OUT,onMouseOut); 

}

private function onMouseOver
(event:MouseEvent):void
{

event.currentTarget.vwOptions.visible=true;
}

private function onMouseOut
(event:MouseEvent):void
{

event.currentTarget.vwOptions.visible=false;
} 

private function btnFlipClick():void
{ 
seat1.rotateSeat();
seat4.rotateSeat();

seat3.rotateStudentCanvas();
seat2.rotateStudentCanvasImage(); 

seat6.rotateStudentCanvas(); 

seat5.rotateStudentCanvasImage(); 

}
]]>
</mx:Script> 

<mx:Canvas id="classroomCanvas" width="100%" height="100%" 
y="100"> 

<mx:Label text="Seat as a VBox" y="450" x="0" />
<mx:Label text="Seat as a Canvas" y="100" x="0" />

<mx:Label text="Flip the outter most&#10;object 
(Seat)" y="0" x="150" height="30" />
<mx:Label text="Flip the inner most&#10;object (Gray 
Box)" y="0" x="300" height="30" />
<mx:Label text="Flip the middle object&#10;(Gray Box 
with White Frame)" y="0" x="450" height="30" width="200" />

<SeatHBox id="seat4" y="400" x="150" />
<SeatHBox id="seat5" y="400" x="300" />
<SeatHBox id="seat6" y="400" x="450" />


<Seat id="seat1" y="50" x="150" />
<Seat id="seat2" y="50" x="300" />
<Seat id="seat3" y="50" x="450" />
</mx:Canvas>

<mx:Button x="300" y="400" id="btnFlip" click="btnFlipClick
()" >
<mx:label>Flip</mx:label>
</mx:Button>
</mx:Application>

Seat.mxml
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml
<http://www.adobe.com/2006/mxml> " 
xmlns="*" borderStyle="solid" borderColor="#000000" >
<mx:Script>
<![CDATA[ 

[Bindable]
public var studentAngle:int;

[Bindable]
public var txtRightSideUP:String = "RightSide UP"; 

public function rotateSeat():void {
rotate.end();
studentAngle += 180; 
rotate.duration=2500; 
rotate.play();
}
public function rotateStudentCanvas():void{ 


rotateStudent.end();
studentAngle += 180;
rotateStudent.duration = 7500;

rotateStudent.play(); 

} 
public function rotateStudentCanvasImage():void{

rotateStudentImage.end();
studentAngle += 180;
rotateStudentImage.duration = 5000;
rotateStudentImage.play(); 
} 

]]>
</mx:Script>
<mx:Rotate id="rotate" originX="{this.width/2}" 
originY="{this.height/2}" angleFrom="{studentAngle-180}" 
angleTo="{studentAngle}" target="{this}"/>
<mx:Rotate id="rotateStudent" 
originX="{student.width/2}" originY="{student.height/2}" 
angleFrom="{studentAngle-180}" angleTo="{studentAngle}" 
target="{student}"/>
<mx:Rotate id="rotateStudentImage" 
originX="{studentImage.width/2}" originY="{studentImage.height/2}" 
angleFrom="{studentAngle-180}" angleTo="{studentAngle}" 
target="{studentImage}"/>

<mx:VBox id="student" width="100" height="125" 
borderColor="#DDDDDD" borderStyle="solid" horizontalAlign="center" 
verticalAlign="middle" >
<mx:Canvas id="studentImage" width="95" 
height="120" backgroundColor="#BBBBBB"> 
</mx:Canvas>
</mx:VBox> 
<mx:Canvas x="98" id="vwOptions" width="25" 
height="122" backgroundColor="#dddddd" visible="false"> 

</mx:Canvas>
</mx:Canvas>

SeatHBox.mxml

<mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml
<http://www.adobe.com/2006/mxml> " 
xmlns="*" borderStyle="solid" borderColor="#000000" >
<mx:Script>
<![CDATA[ 

[Bindable]
public var studentAngle:int;

[Bindable]
public var txtRightSideUP:String = "RightSide UP";

public function rotateSeat():void {
rotate.end();
studentAngle += 180; 
rotate.duration=2500; 
rotate.play();
}
public function rotateStudentCanvas():void{ 


rotateStudent.end();
studentAngle += 180;
rotateStudent.duration = 7500;

rotateStudent.play(); 

} 
public function rotateStudentCanvasImage():void{

rotateStudentImage.end();
studentAngle += 180;
rotateStudentImage.duration = 5000;
rotateStudentImage.play(); 
} 

]]>
</mx:Script>
<mx:Rotate id="rotate" originX="{this.width/2}" 
originY="{this.height/2}" angleFrom="{studentAngle-180}" 
angleTo="{studentAngle}" target="{this}"/>
<mx:Rotate id="rotateStudent" 
originX="{student.width/2}" originY="{student.height/2}" 
angleFrom="{studentAngle-180}" angleTo="{studentAngle}" 
target="{student}"/>
<mx:Rotate id="rotateStudentImage" 
originX="{studentImage.width/2}" originY="{studentImage.height/2}" 
angleFrom="{studentAngle-180}" angleTo="{studentAngle}" 
target="{studentImage}"/>

<mx:VBox id="student" width="100" height="125" 
borderColor="#DDDDDD" borderStyle="solid" horizontalAlign="center" 
verticalAlign="middle" >
<mx:Canvas id="studentImage" width="95" 
height="120" backgroundColor="#BBBBBB"> 
</mx:Canvas>
</mx:VBox>

<mx:Canvas x="98" id="vwOptions" width="25" 
height="122" backgroundColor="#dddddd" visible="false"> 

</mx:Canvas>
</mx:HBox>




-- 
Teoti Graphix
http://www.teotigraphix.com <http://www.teotigraphix.com> 

Blog - Flex2Components
http://www.flex2components.com <http://www.flex2components.com> 

You can find more by solving the problem then by 'asking the question'. 

 

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