Perfect ...
THANKS SOOOO MUCH...

This is what I used ...

_startingLocation = new Point(  );
_startingLocation.x = _boxHandleTop.x;
_startingLocation.y = _boxHandleTop.y;
_boxHandleTop.startDrag(true,new Rectangle(0,0,0,-400));        


Thank you for all the help,

Sean - HeliHobby.com

--- In flexcoders@yahoogroups.com, slangeberg <[EMAIL PROTECTED]> wrote:
>
> This example is Canvas, but...
> 
> dragRule is vertical bar beneath the 'dragger' handle.
> 
>    <mx:VRule id="dragRule"
>         x="182" y="64" height="315"/>
> 
>     <mx:Canvas id="dragger"
>         width="10" height="20"
>         x="{ dragRule.x-dragger.width/2 }" y="62"
>         mouseDown="{
>               dragger.startDrag( false,
>                    new Rectangle( dragRule.x-dragger.width/2, 
dragRule.y,
> dragRule.width, dragRule.height-dragger.height ) );
>         }"
>         mouseUp="dragger.stopDrag()"
>         >
> 
> - Scott
> 
> On 2/10/07, helihobby <[EMAIL PROTECTED]> wrote:
> >
> >   Hello,
> >
> > Can anyone post a top on how to to enable only vertical Sprite 
Drag and
> > Drop ?
> >
> > In other words, when the user drags a sprite, he can only drag it
> > vertically accross the stage and not in any other 
direction ... !!!
> >
> > Thanks for the help,
> >
> > Sean.
> >
> >  
> >
> 
> 
> 
> -- 
> 
> : : ) Scott
>


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