Hi All

 

I am trying to build a hidden canvas which contains a Tile and loads a
number of objects that contain an image.

 

All the urls that the image objects load are already cached.

 

I am using the COMPLETE event to fire the print but this isn't working.

 

When the complete event fires the image has loaded but it has not yet
appeared. (the image has changed colour however).

 

What event should I use that fires when the image has laoded and is visible

 

Giles Roadnight

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