This is not a Cairngorm requirement it is a Flex requirement. Anytime you subclass the Event class you are required to override Event.clone(). I believe it is mainly for event bubbling - I'm sure someone else can clarify more.
-----Original Message----- From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Sean Sell Sent: Wednesday, March 14, 2007 3:45 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Cairngorm: When / why override clone in Events In one of the Cairngorm examples I learned Cairngorm from each event had defined an override for the clone method (of Flash.Event). Does anyone understand haw and when you should do this? Does Cairngorm clone the events behind the scenes somewhere that requires this be done? --Sean _____ Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. <http://us.rd.yahoo.com/evt=49936/*http://videogames.yahoo.com>