The browser window is resizing. How would I just set the scaleX, scaleY in that situation? By setting those would i redraw for me?
--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote: > > removing and readding is a bit expensive. Are you scaling the content > of a component? You should just set the scaleX,scaleY and reposition. > > ________________________________ > > From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On > Behalf Of Nate Pearson > Sent: Wednesday, March 28, 2007 9:57 AM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: Scaling Custom Components > > > > Thanks everyone for your response. Now that I understand how children > are added/removed i can take out some of my work arounds in other > projects! > > The scaling works great now. > > New question: > Is this the best way to scale? Is it expensive to remove and re-add > all the components when I want to redraw? In this component I have > graphics and text and it seems really fast. But what if I used more > complex things like sprites or containers? Would removing all of them > then re-adding them be the best way to redraw? > > Thanks guys. > > --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> > , "g_odds" <g_odds@> wrote: > > > > If you just want to remove all the children, do something like this: > > > > while (this.numChildren() > 0) > > this.removeChildAt(0); > > > > > > --- In flexcoders@yahoogroups.com > <mailto:flexcoders%40yahoogroups.com> , "Alex Harui" <aharui@> wrote: > > > > > > Nope, it is essentially an array. If I have > > > > > > var a:Array = [ "Nate", "Alex"]; > > > a[2] = "Bjorn"; > > > a.shift(); > > > a[2] is no longer "Bjorn", you are now at a[1]. > > > > > > ________________________________ > > > > > > From: flexcoders@yahoogroups.com > <mailto:flexcoders%40yahoogroups.com> > [mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> > ] On > > > Behalf Of Bjorn Schultheiss > > > Sent: Tuesday, March 27, 2007 6:19 PM > > > To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> > > > > Subject: Re: [flexcoders] Scaling Custom Components > > > > > > > > > > > > Hey Alex, > > > > > > if 0 == childA > > > can you insert childB at 99 for example. > > > > > > if so if you remove childA does childB's index change? > > > > > > can you ensure that you're child will remain at an index? > > > > > > > > > > > > On 28/03/2007, at 11:12 AM, Alex Harui wrote: > > > > > > > > > > > > > > > Children renumber after one is removed > > > > > > 0 = childA > > > 1 = childB > > > 2 = childC > > > > > > After removeChildAt(0) > > > > > > 0 = childB > > > 1 = childC > > > > > > Look at the code for removeAllChildren. > > > > > > It will either removeChildAt(0) j times or iterate backwards. > > > > > > ________________________________ > > > > > > From: flexcoders@yahoogroups.com > <mailto:flexcoders%40yahoogroups.com> > > > [mailto:flexcoders@yahoogroups.com > <mailto:flexcoders%40yahoogroups.com> ] On Behalf Of Nate Pearson > > > Sent: Tuesday, March 27, 2007 5:22 PM > > > To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> > > > > Subject: [flexcoders] Scaling Custom Components > > > > > > > > > > > > I have a custom component that adds multiple shapes during > > > UpdateDisplayList. When I scale the browser it calls update > > > display > > > list and draws over all of my shapes. > > > > > > I have tried: > > > > > > j = this.numChildren; > > > for (i=0; i<j; i++){ > > > this.removeChildAt(i); > > > } > > > > > > Before I write redraw my shapes in UpdateDisplayList. I always > > > get an > > > outofbounds error after i exceed numAutomationChildren(?). If i > > > try > > > the same loop with numAutomationChildren nothing disappears. > > > > > > It won't let me call this.removeAllChildren (i think because I'm > > > extending an UIComponent and not a Container)! Isnt there a way > > > for > > > me to get all those shapes outta there? > > > > > > Maybe I'm taking the wrong approach. > > > > > > Thanks in advance, > > > > > > Nate > > > > > >