Can you post a test case?

________________________________

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Ritchie
Sent: Thursday, April 05, 2007 11:00 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Module Interface Problems



Alex,

Lol, you said "tickling", haha. Yes, this is within the same domain.
Everything resides within the bin file of the main application, same
level. It was loaded just fine and dispatched the progress and ready
events. When you say "main class", do you meant the Module that is
loading the second module. I got a little lost ModuleLoader loading
ModuleLoaders module... makes my head spin.

-Mike

--- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> If you don't make an instance of the main class in your module which
> gets around to tickling the module's ModuleLoader, that ModuleLoader
> won't load its module. Did you see it get loaded and dispatch READY?
> 
> This is all within a single domain right?
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
[mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
] On
> Behalf Of Michael Ritchie
> Sent: Wednesday, April 04, 2007 12:40 PM
> To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> 
> Subject: [flexcoders] Re: Module Interface Problems
> 
> 
> 
> In my context, a module loading another module using ModuleLoader. 
> The reference to the child of the ModuleLoader is always null. I have
> even set up a timer event that keeps checking back to see if the child
> is not null. Is there something specific about what I am trying to
> do that would cause the child to be null?
> 
> - Mike
> 
> --- In flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com>
> , "Alex Harui" <aharui@> wrote:
> >
> > ModuleLoader is a convenience container. It loads in the module via
> > ModuleManager and when READY, it starts to create the children. If
you
> > listen to READY you may see it before moduleloader had a chance to
see
> > it and create the child.
> > 
> > -Alex
> > 
> > ________________________________
> > 
> > From: flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com>
> [mailto:flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com>
> ] On
> > Behalf Of Michael Ritchie
> > Sent: Tuesday, April 03, 2007 1:04 PM
> > To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com> 
> > Subject: [flexcoders] Re: Module Interface Problems
> > 
> > 
> > 
> > I ruled out the timing issue, but your post has some great
information
> > how to handle this. I think I have isolated the specific module
> > loading issue to one factor. I have a module that loads another
> > module using a <mx:ModuleLoader> and I am trying to access the
second
> > ModuleLoader child through the interface. I can't seem get a
> > reference to the child of the second ModuleLoader, it always reports
> > null. I have a successfully loaded a module and talked using the
> > interface, but if move this within the context of another module, I
> > get the null reference. 
> > 
> > --- In flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com> 
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > , "- FI / Jonas Eliasson +"
> > <jonas.eliasson@> wrote:
> > >
> > > That sounds like a still existing Flash issue if you try to load a
> > swf that
> > > has a shared library attached to it. Then you will get a loaded
> > callback
> > > before it's actually loaded. So in Flash you can check on the
loaded
> > event
> > > if current frame == 0. In that case you can't access any
properties
> > and no
> > > code will be executed yet. But you can still write to the object.
In
> > our
> > > scenario we have attached a callback event method. So when the swf
> > is really
> > > loaded it will check if the callback exist and then execute it.
> > Which will
> > > tell the loader that it's ready to be initiated. Something similar
> > should be
> > > easy to implement on the module but not with a check for a frame
> > number :-)
> > > . Should be a better solution for this. I don't want to go back to
> > old Flash
> > > hacks hehe. 
> > > 
> > > 
> > > 
> > > //as2 example 
> > > 
> > > private function onLibraryLoaded(libraryClip:MovieClip,
> > cb:CallBack):Void {
> > > 
> > > var me:SharedLibraryLoader = getInstance(); 
> > > 
> > > if(libraryClip._currentframe == 0){
> > > 
> > > libraryClip.onComplete = new CallBack(me,
> > me.onLibraryInitiated,
> > > null, cb);
> > > 
> > > }else
> > > 
> > > onLibraryInitiated(libraryClip, cb);
> > > 
> > > }
> > > 
> > > _____ 
> > > 
> > > From: flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com> 
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > [mailto:flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com> 
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > ] On
> > > Behalf Of Michael Ritchie
> > > Sent: den 3 april 2007 11:24
> > > To: flexcoders@yahoogroups.com
<mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com> 
> > > Subject: [flexcoders] Re: Module Interface Problems
> > > 
> > > 
> > > 
> > > From my experience there is a definite timing issue when loading
> > > modules. The ModuleLoader ready event is fired before the Module
is
> > > fully loaded and you have the ability to talk to it through a
common
> > > interface (hence the error reporting access to a null value). 
> > > 
> > > I would term this one as a "bug" that is not yet documented by
> Adobe.
> > > This could be because some modules take longer than expected to
> load,
> > > I have no idea, just the observed problem with talking with
modules
> > > within the "ready". I also attempted to use an interface to talk
> with
> > > a module when the the progress event had reached 100%, but still
no
> > > luck. 
> > > 
> > > A possible workaround would be to fire some event from inside the
> > > loaded module that tells the outside world that it is indeed
loaded.
> 
> > > The other option is to set a timer interval and keep checking if
the
> > > module is loaded (meaning not reporting NULL in the ready event
> > > handler). Unless someone else as a viable solution? Adobe? Anyone?
> > > 
> > > - mr
> > > 
> > > --- In [EMAIL PROTECTED] <mailto:flexcoders%40yahoogroups.com>
> > ups.com,
> > > "kristian_wright2002"
> > > <karnal69@> wrote:
> > > >
> > > > *BUMP*
> > > > 
> > > > Anyone have any ideas? I still haven't found a solution...
> > > > 
> > > > K.
> > > >
> > >
> >
>



 

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