If you're listening for MouseEvent.CLICK, you're not going to get it when the mouse pointer simply enters anything. You get it only when you click the mouse button! If you want to detect entering and leaving sprites, use MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT. - Gordon
________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of jairokan Sent: Sunday, May 27, 2007 6:58 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] My problems with Events Hi, I'm doing a little application example while learning different topics. I'm in the Events topic now ,which I'm still struggling to understand (Capture, bubble phases). The application is very simple having a display list as follows. MainSprite ChildSprite TextField The Child Sprite has a certain dimension width, height. It contains the Text Field, width also dimension set smaller than Child Sprite. I've added an EventListener to the Child Sprite, the Event type is CLICK. The event handler will change the backgroung of the Child Sprite. The problem is that the event is triggered only if the mouse pointer enters the TextFiled area, which is a non expected behaviour. The Event should be dispatched as soon as the mouse pointer enters the Child Sprite area. Can please someone explain brievely if this is the correct behaviour and what should I do to trigger the handler event as soon as the mouse pointer enters the Child Sprite are, not until it goes the the text field area. Thanks