That makes sense. However, I'm not sure how to go about that.. haha. If you could point me in the right direction, I'd appreciate it.
Thanks. --- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote: > > I just realized that the player takes care of mousewheel over textfields > and not the Flex framework which is why event blocking isn't going to > work. > > You can subclass TextArea, get to the underlying textField and set > mouseWheelEnabled=false. > > > ________________________________ > > From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On > Behalf Of Jayson > Sent: Thursday, September 06, 2007 11:33 AM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: Disable scrolling via mouse wheel > > > > Just tried those out.. still no luck.. I'm beginning to think this > isn't going to work. > > I didn't know about the useCapture and priority for event listeners.. > thought that was going to work. > > I don't really want to have to cut the string so it doesn't extend out > of the TextArea because I use it other places, that seems like it would > be a pain in the ass. > > Do you think this might be an issue of timing? like the eventListener > isn't being added in time? > > I've tried calling it in creationComplete(for the TextArea and app), > scroll, and mouseWheel. >