That makes sense. However, I'm not sure how to go about that.. haha. 
If you could point me in the right direction, I'd appreciate it.

Thanks.


--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> I just realized that the player takes care of mousewheel over 
textfields
> and not the Flex framework which is why event blocking isn't going 
to
> work.
>  
> You can subclass TextArea, get to the underlying textField and set
> mouseWheelEnabled=false.
>  
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com 
[mailto:[EMAIL PROTECTED] On
> Behalf Of Jayson
> Sent: Thursday, September 06, 2007 11:33 AM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Re: Disable scrolling via mouse wheel
> 
> 
> 
> Just tried those out.. still no luck.. I'm beginning to think this 
> isn't going to work.
> 
> I didn't know about the useCapture and priority for event 
listeners.. 
> thought that was going to work.
> 
> I don't really want to have to cut the string so it doesn't extend 
out 
> of the TextArea because I use it other places, that seems like it 
would 
> be a pain in the ass.
> 
> Do you think this might be an issue of timing? like the 
eventListener 
> isn't being added in time?
> 
> I've tried calling it in creationComplete(for the TextArea and 
app), 
> scroll, and mouseWheel.
>


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