Traditionally, a sleep() function stops the code in it's tracks and then resumes after a delay. Timer Events can't give you exactly that behaviour.
I can understand wanting to delay processing for a while, but in an event driven environment it may not be what's needed. Usually I associate timed events with doing screen updates for animation, or timing out some pending event that's taking too long. I was curious what the OPs intention was since they explicitly asked about stopping processing. Paul ----- Original Message ----- From: Willy Ci To: flexcoders@yahoogroups.com Sent: Tuesday, October 02, 2007 12:43 PM Subject: Re: [flexcoders] Sleep() method there is a lot of use for sleep function. you can try use flash.events.TimerEvent write your own sleep(). as3 doesn't have it own sleep function. Willy On 9/28/07, Paul Andrews <[EMAIL PROTECTED]> wrote: ----- Original Message ----- From: "essuark" <[EMAIL PROTECTED]> To: <flexcoders@yahoogroups.com> Sent: Friday, September 28, 2007 9:11 PM Subject: [flexcoders] Sleep() method > Is this something like a sleep or wait method? A method that holds > processing for 'n' seconds? I could use a timer but that doesn't stop > the processing. > > thanks > r What processing are you trying to stop and why? -- Willy ---------------------------------------------------------------------- maybe today is a good day to write some code, hold on, late me take a nap first ... Zzzz Q: How do you spell "google"? A: Why don't you google it? ----------------------------------------------------------------------