yeah thats what i was doing but it gets slow when theres too many points.. i have a strategy to deal with it but was hoping there was some uber-elite container overload i could do... thanks bro for answering though.
--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote: > > No way to read back what you've done in graphics. I would store an > array of data objects that track what is being done that get interpreted > into moveTo/lineTo/etc and re-run that array after modifying the array > > > > ________________________________ > > From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On > Behalf Of cohcoloco > Sent: Friday, November 16, 2007 11:34 AM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] remove a single lineTo() of many lineTo()'s from > graphics class? > > > > is it possible to remove a line after ive drawn it to the > sprite.graphics or am I forced to redraw the entire thing if one piece > changes? i know i can store each line as a seperate DisplayObject, > but how then would set a fill to it? >