yeah thats what i was doing but it gets slow when theres too many
points.. i have a strategy to deal with it but was hoping there was
some uber-elite container overload i could do... thanks bro for
answering though.

--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> No way to read back what you've done in graphics.  I would store an
> array of data objects that track what is being done that get interpreted
> into moveTo/lineTo/etc and re-run that array after modifying the array
> 
>  
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
> Behalf Of cohcoloco
> Sent: Friday, November 16, 2007 11:34 AM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] remove a single lineTo() of many lineTo()'s from
> graphics class?
> 
>  
> 
> is it possible to remove a line after ive drawn it to the
> sprite.graphics or am I forced to redraw the entire thing if one piece
> changes? i know i can store each line as a seperate DisplayObject,
> but how then would set a fill to it?
>


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