I agree, its likely something to do with the browser not giving the
plug-in focus. However why does it work with the apple and shift keys,
and only those keys?

--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> You're probably hitting the classic, browser won't activate plug-in
> issue.  When Flash apps start up in FireFox, they can't be given focus.
> 
>  
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
> Behalf Of aconfrey
> Sent: Friday, December 14, 2007 6:04 AM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Re: Problem with Keyboard events in Firefox (OSX)
> 
>  
> 
> 
> Thanks Shaun. I tried adding the listener to the stage (need to change
> the startUp function to be triggered from an addedToStage event so
> that the stage was set but otherwise the code is the same). However I
> see exactly the same behavior.
> 
> Any other ideas?
> 
> Thanks,
> 
> Tony
> 
> --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> , shaun <shaun@> wrote:
> >
> > Hi,
> > 
> > I think you need to attach the listeners to the stage.
> > 
> > HTH
> > 
> > aconfrey wrote:
> > > I'm going crazy with a bug/feature trying to receive keyboard
> events.
> > > I've created a very basic app to demonstrate. I have a VBox with a
> > > Canvas containing a TextArea. I want the TextArea to be invisible
> > > unless a certain key is pressed. With the code as listed below on
> > > Firefox I only receive KEY_DOWN events for the 'apple' key and the
> > > shift key! If I click in the application area then everything works
> > > fine and all events are received, but I don't want my user to have
> to
> > > click. On Safari and the standalone Flex player all keyboard events
> > > are received without clicking.
> > > 
> > > I've played around with all combinations of which container to
> > > register for key press events on and which container to set focus
> to.
> > > Apart from making the behavior even more bizarre nothing seems to
> work. 
> > > 
> > > What am I missing?
> > > 
> > > Thanks
> > > 
> > > Tony
> > > ----------
> > > KeyPressTest.mxml
> > > ----------
> > > <?xml version="1.0" encoding="utf-8"?>
> > > <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml
> <http://www.adobe.com/2006/mxml> "
> > > layout="absolute" width="100%" height="100%">
> > > <mx:Script><![CDATA[ 
> > > public var theClass:Typer;
> > > public function startUp(c:Canvas, txt:TextArea):void {
> > > theClass = new Typer(c, txt); 
> > > }
> > > ]]></mx:Script> 
> > > <mx:VBox horizontalCenter="14" verticalCenter="18" height="100%"
> > > width="100%" horizontalAlign="center" verticalAlign="middle">
> > > <mx:Canvas id="cnvs" height="100%" width="100%" borderStyle="solid"
> > > creationComplete="startUp(this.cnvs, this.txt)"> 
> > > <mx:TextArea width="100%" height="100" verticalScrollPolicy="auto"
> > > id="txt" visible="false" text="Can you see Me?"/>
> > > </mx:Canvas>
> > > </mx:VBox>
> > > </mx:Application>
> > > ------------
> > > Typer.as
> > > ------------
> > > package
> > > {
> > > import mx.containers.*;
> > > import mx.controls.*;
> > > import flash.events.KeyboardEvent;
> > > 
> > > public class Typer
> > > {
> > > private var ta:TextArea;
> > > private var cv:Canvas;
> > > public function Typer(c:Canvas, txtArea:TextArea) {
> > > ta=txtArea;
> > > cv=c;
> > > cv.addEventListener(KeyboardEvent.KEY_DOWN,typing);
> > > cv.setFocus();
> > > }
> > > 
> > > public function typing(e:KeyboardEvent):void{
> > > trace("now we're typing - keydown", e);
> > > ta.visible=!ta.visible;
> > > cv.setFocus();
> > > }
> > > }
> > > }
> > > 
> > >
> >
>


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