Hey all, So I am making an awesome class, that does awesome things. Really Awesome. :P
Anyways, So i get to the point were I am about to init a custom Class, called MiniMapPack. _miniMapPack=new MiniMapPack(_miniMap.child("active")); passes a *true* value, even though the data is set to false. So I assume, that It is just reading if it is there or not. However, When i make a getValue method... private function getValue(item:*):*{ //no code is in this method } without anything inside of it, I can now pass the accurate value. Such as: _miniMap:XML; _miniMapPack:MiniMapPack; Before: *_miniMap.child("active"); //false* _miniMapPack=new MiniMapPack(_miniMap.child("active"); //true; After: *_miniMap.child("active"); //false* _miniMapPack=new MiniMapPack(*getValue*(_miniMap.child("active")*)*; //false; Interesting, eh? Anyone have an explanation? -- -Joe